Koudelka (Oct 16, 1999 prototype): Difference between revisions
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(Created page with "{{Prototype |titlescreen=Koudelka ver 0.906 proto title.png |builddate=Oct 16, 1999 20:00:00 |status=Released |dumper=discworld |releasedby=discworld |origin_type=CD-R |game=K...") |
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|releasedby=discworld | |releasedby=discworld | ||
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* Different game over screens between final and proto. | * Different game over screens between final and proto. | ||
* Since you have flare from the beginning you don't get it after the first fight. | * Since you have flare from the beginning you don't get it after the first fight. | ||
{{Prototype Footer|{{Navbox prototype|Koudelka}}}} | {{Prototype Footer|{{Navbox prototype|Koudelka}}}} |
Latest revision as of 18:20, December 25, 2016
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Download Koudelka (Oct 16, 1999 prototype) (info) |
A late prototype of Koudelka for the Sony PlayStation.
Notes
- This build lacks a CONFIG option on the main menu, just like the Japanese final.
- The gun does more damage in this build, and monsters move more spaces per turn as well.
- US version has uses X to select and O to go back these are reversed in the Japanese and proto versions.
- US version also has actions in a different order. US: Action, Move, Wait, Status. Japan and proto: Move, Action, Wait, Status.
- Koudelka has more spells available during the first fight in the proto (15) compared to US and Japanese final.(9)
Extra Spells: Flare, Geiser, Tornado, Megalith, Reflect, and one that doesn't do anything (Revive most likely, still not confirmed as I haven't actually progressed past the first fight so haven't had a chance to test it) Really easy to see why this was changed as it give you a very large unfair advantage.
- Different game over screens between final and proto.
- Since you have flare from the beginning you don't get it after the first fight.