MDK2: Armageddon (Feb 1, 2001 prototype): Difference between revisions
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m (Text replacement - "for researching this prototype!" to "for doing the initial research on this prototype!") |
(notes about debugging symbols, BASE.zip differences and a bug) |
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{{Prototype | {{Prototype | ||
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A prototype of MDK2: Armageddon for the PlayStation 2. | A prototype of MDK2: Armageddon for the PlayStation 2. | ||
==Notes== | ==Notes== | ||
* During gameplay, a debug menu can selected from the pause menu | |||
*During gameplay, a debug menu can selected from the pause menu | |||
* BASE.ZIP in the disc image contains a few lua scripts not found in the retail release. | |||
* SLUS_201.05 contains debugging symbols. | |||
* A bug can sometimes happen, under unknown circumstances where the d-pad and face buttons on the controller swap . Unknow if this occurs on hardware. | |||
<br /> | |||
* Miscellaneous Notes: | * Miscellaneous Notes: | ||
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | ** Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | ||
** Game contains dongle protection: No. | ** Game contains dongle protection: No. | ||
==Screenshots== | ==Screenshots== | ||
<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> | ||
File:Mdk2preview title.png | |||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== | ||
<center><gallery mode="packed"> | <center><gallery mode="packed"> | ||
PS2 - MDK2 Armageddon Preview Code.jpeg|Disc front. | File:PS2 - MDK2 Armageddon Preview Code.jpeg|Disc front. | ||
</gallery></center> | </gallery></center> | ||
==Files== | ==Files== | ||
Line 51: | Line 59: | ||
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen! | A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen! | ||
==See also== | ==See also== | ||
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]] | |||
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)] | *[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]] | ||
* [https://archive.org Internet Archive (IA)] | *[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)] | ||
*[https://archive.org Internet Archive (IA)] | |||
{{Prototype Footer|{{Navbox prototype|MDK2: Armageddon}}}} | {{Prototype Footer|{{Navbox prototype|MDK2: Armageddon}}}} |
Revision as of 05:04, March 27, 2021
MDK2: Armageddon (Feb 1, 2001 prototype) | ||||||||||||||||||||||||||||
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Download MDK2: Armageddon (Feb 1, 2001 prototype) (info) |
Download MDK2: Armageddon (Feb 1, 2001 prototype) from external mirror |
A prototype of MDK2: Armageddon for the PlayStation 2.
Notes
- During gameplay, a debug menu can selected from the pause menu
- BASE.ZIP in the disc image contains a few lua scripts not found in the retail release.
- SLUS_201.05 contains debugging symbols.
- A bug can sometimes happen, under unknown circumstances where the d-pad and face buttons on the controller swap . Unknow if this occurs on hardware.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - MDK2 Armageddon Preview Code.img | File | 2020-05-12 20:02:22 | 579.82 MB | d01901c80350f204ed12dd263fa507d68ec2b349 |
PS2 - MDK2 Armageddon Preview Code.cue | File | 2020-05-12 19:38:51 | 98 bytes | ef9e33906c1b3e7b70d9944d987a24dd05534be6 |
PS2 - MDK2 Armageddon Preview Code.ccd | File | 2020-05-12 19:38:50 | 773 bytes | 6b64e9deb50e82be74754560920c7b473bd876a4 |
PS2 - MDK2 Armageddon Preview Code.sub | File | 2020-05-12 19:42:26 | 23.67 MB | e7da4902e119ce60d4567350607098a20bbae172 |
PS2 - MDK2 Armageddon Preview Code.jpeg | File | 2020-05-21 15:40:42 | 2.31 MB | 597ff8be29e611e84916596a9ad0ad1afd375978 |
Acknowledgments
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)