Mario & Luigi: Superstar Saga (May 3, 2003 prototype): Difference between revisions
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** The beginning of the game uses a placeholder track that does not exist in the final game. | ** The beginning of the game uses a placeholder track that does not exist in the final game. | ||
* Some localization work was done, mainly on the UI elements, but certain sections such as the Border Jump minigame have also been translated. | * Some localization work was done, mainly on the UI elements, but certain sections such as the Border Jump minigame have also been translated. | ||
* The label says November 11, 2002 although the build date of this prototype was May 3rd, 2003 suggesting that the cartridge once held a different prototype but was overwritten by this one. | |||
==Screenshots== | ==Screenshots== | ||
<gallery>ML_proto_File1Beginning-5.png | <gallery>ML_proto_File1Beginning-5.png |
Revision as of 02:40, October 25, 2023
Mario & Luigi: Superstar Saga (May 3, 2003 prototype) | ||||||||||||||||||||||||
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A prototype of Mario & Luigi: Superstar Saga for Game Boy Advance.
Notes
- Two versions of the prototype were made available: the normal unaltered file, and one that allows you to start a game from the beginning if File 1 is selected.
- Many of the sound effects are missing.
- The beginning of the game uses a placeholder track that does not exist in the final game.
- Some localization work was done, mainly on the UI elements, but certain sections such as the Border Jump minigame have also been translated.
- The label says November 11, 2002 although the build date of this prototype was May 3rd, 2003 suggesting that the cartridge once held a different prototype but was overwritten by this one.
Screenshots
Origin
Video