Milon's Secret Castle (Prototype): Difference between revisions

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File:Meikyuu Kumikyoku (Sample) cart back.jpg|Cartridge back
File:Meikyuu Kumikyoku (Sample) cart back.jpg|Cartridge back
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{{Prototype Footer|{{Navbox prototype|Meikyu Kumikyoku: Milon no Daiboken}}}}

Revision as of 14:41, May 12, 2023

Title Screen
Milon's Secret Castle (Prototype)
Dump status Released
Dumped by Skrybe
Released by Skrybe
Game Meikyuu Kumikyoku: Milon no Daibouken
System NES
Release date JP Nov 13, 1986
US Sept, 1988
Download Milon's Secret Castle (Prototype) (info)
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A prototype of Meikyu Kumikyoku: Milon no Daiboken for the Famicom.

Notes

  • Game automatically goes to Game Over screen when getting the crystal after beating the first boss. However, it is possible to bypass this by killing the boss when it's at the right edge of the room and letting the crystal fall on you while pressing right by the closed door
  • Using the above glitch it's possible to explore the second floor. Upper left level is fully playable, upper right level resets the game, and the well cannot be entered
  • No pause function.
  • No "finger speed" easter egg on the title screen
  • An automatic demo starts after 4 seconds on the title screen that plays up until the first boss

Origin