Nagano Winter Olympics '98 (Oct 6, 1997 prototype): Difference between revisions
Jump to navigation
Jump to search
PopuriAO29 (talk | contribs) No edit summary |
PopuriAO29 (talk | contribs) mNo edit summary |
||
Line 23: | Line 23: | ||
* No music in many levels. | * No music in many levels. | ||
* Debug display enabled. | * Debug display enabled. | ||
* Miscellaneous Notes: | |||
** Game is emulatable: Yes (as of March 10, 2024). | |||
** Game contains dongle protection: No. | |||
==Screenshots== | ==Screenshots== |
Revision as of 14:30, March 11, 2024
Nagano Winter Olympics '98 (Oct 6, 1997 prototype) | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Nagano Winter Olympics '98 (Oct 6, 1997 prototype) from external mirror |
A prototype of Nagano Winter Olympics '98 (also known as Hyper Olympic in Nagano in Japan) for the Sony PlayStation. Dated October 6, 1997. This prototype predates the final version by a little over a month.
This prototype looks extremely early in some places, and contains many differences to the final version.
Notes
- Many of the courses in level select use placeholder objects.
- Many of the level layouts are extremely early with barely any texturing.
- No music in many levels.
- Debug display enabled.
- Miscellaneous Notes:
- Game is emulatable: Yes (as of March 10, 2024).
- Game contains dongle protection: No.