Need for Speed: Porsche Unleashed (Mar 7, 2000 prototype): Difference between revisions

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Latest revision as of 03:37, February 23, 2024

Click to upload a new image...Dummy link
Need for Speed: Porsche Unleashed (Mar 7, 2000 prototype)
Build date Mar 7, 2000
Dump status Released
Dumped by MYTH
Released by MYTH
File release date March 19, 2000
Game Need for Speed: Porsche Unleashed
System PC
Genre Racing
Final build US March 14, 2000
EU March 9, 2000
Release date US March 29, 2000
EU July 21, 2000
Download Need for Speed: Porsche Unleashed (Mar 7, 2000 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A prototype of Need for Speed: Porsche Unleashed for the PC.


Origin

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      ■▀       ▄        ▄ ▀    ░ ▀■▄    ▄               ▀■ ▄▄ ■▀     ▀
     ▀ ░░ ░░ ░  ■▄   ▄■▀░ MYTH IS PROUD▀▓▀ TO PRESENT :░░ ░   ░░░░ ░ ░ ░
  ░ ▓▄▄▄▄▄▄▄▄▄▓▄▄▄▄██▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▓ ░

                Need For Speed 5: Porsche 2000 Unleashed (c) EA

  ░ ░▒ ▀ ▀▀▓▀▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▓ ▀ ▀ ▒░ ░
    ░                                                                 ░
    ░  SUPPLIED BY : MYTH TEAM            RELEASE SIZE : 62 * 2.88MB  ░
    ░  BROKEN BY   : MYTH TEAM            RELEASE DATE : 19/MAR/2000  ░ ▄
    ░  PACKAGED BY : MYTH TEAM            PROTECTION   : CDILLA        ▓▀
    ░  FILE FORMAT : ACE                  GAME GENRE   : RACING       ░
    ░                                                                 ░
   ░▒ ▄▄ ▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄▄ ▄▓▄ ▄▄▄▄▄▄▄▄▓ ▓▄▄▄▄▄ ▄▓▄ ▄▄▄▄ ▄▄▄▓ ▒░
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        ▄▓▄   ▀          ▀▀                ▀            ▄    ▀▓▀
    ░░░ ░▀ ░░  █ ░░░ ░ ░  ░[ RELEASE NOTES ] ░  ░  ░░ ▄■░░░░ ░ ░   ░░░ ░
 ░ ▓▄▄▄▄▄▄▄▄▄▓▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▓ ░


   Before anything else, you should read the new ruleset-draft, appended
   to this nfo.

   We and a certain other group have been in talks over new rules for a
   long time now. We felt it was time to come to a decision and there
   could be no better way to introduce new rules than doing it with the
   best racing game of the year, NFS Porsche 2000 !

   GAME NOTES:

   DARE TO UNLEASH PORSCHE'S POTENTIAL
   True to the award-winning Need For Speed heritage, the latest in the
   series delivers the next level of mind-numbing open road racing
   experiences with an extensive collection of cars from the 50-year
   history of the most storied performance car manufacturer in the
   world - Porsche. Push every boundary to unleash the potential of these
   incredible vehicles while weaving through traffic, against fierce
   competition, and escaping the police to ultimately discover your
   own limits. Experience the thrill of piloting the historic and future
   line-up of road and racecars in ways only you could dream of.

   Join the Factory Testing Crew:
   Flat-out, pedal-to-the-metal racing action
   Mission-based challenges reward you for exceeding the limits
   High-speed thrills with traffic, police, and spectacular crashes

   Porsche Evolution Mode:
   Build a career and advance through the history of the world's most
   storied performance car maker
   Buy and sell, upgrade, repair, and maintain your cars
   Supply and demand based economy simulates inflation and depreciation
   Car history is tracked affecting it's future value
   Become a master mechanic and an engineering expert
   Work with over 700 parts from the official Porsche catalog

   Porsche Collaboration:
   Over 80 models from 50 amazing years
   From the first 356 to the 2000 911 Turbo, the ultimate in 21st century
   performance
   Be one of the few to hit the road with the electrifying GT1 racer
   Download additional cars free from the Need For Speed web site
   Hear the unmistakable sound of Porsche engines

   Open Road Thrills and Circuit Course Challenges:
   Nine European open road courses
   Five closed tracks

   GAME FEATURES:

   - Revolutionary New Game Engine

   - New 4-point physics model captures the unique feel of each car

   - Stunning 3D cockpits - feel your head thrown back into your seat

   - Advanced in-car view simulates realistic head movement

   - Enhanced special effects showcase the power of your PC

   - New point-to-point courses with branching paths


   Ripped: movies, music and unnecessary chronical slides.


                                 ■ ▓■
            ▄■ ▀▀ ■▄          ▄▀            ▀■    ▄        ▄■ ▀
     ░░  ░▄■ ░░░ ░  ▀▄    ■[ INSTALL NOTES ]  ░░ ▀▓▀ ░ ▄ ■▀ ░░ ░   ▄ ░░
 ░ ▓▄▄▄▄██▄▄▄▓▄▄▄▄▄▄▄▄▄██▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄▄ ▄▓ ░


   Unzip and unace either manually or with our installer. Run SETUP.BAT to
   unpack the gfx files and run Setupreg.exe to set up your registry.

   Run the 3DSetup\3DSetup.exe to select your gfx card.

   You can start the game then with Porsche.exe.

   NFS5 has problems with some types of drivers for graphicscards, we suggest
   you try a few out and complain to EA. TNT2/GeForce drivers 3.78 for example
   seem to be problematic, so you should reinstall the 3.68 drivers.


                                 ■ ▓■
            ▄■ ▀▀ ■▄          ▄▀            ▀■             ▄■ ▀
     ░░  ░▄■ ░░░ ░  ▀▄ ■ [ NEWS + APPLICATION iNFO ] ░ ▄ ■▀ ░░ ░   ▄ ░░
 ░ ▓▄▄▄▄██▄▄▄▓▄▄▄▄▄▄▄▄▄██▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄▄ ▄▓ ░


                               ( Group News )
                  ~  ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~  ~

   Read the 'NEW RULES' below.


                         ( Application Information )
                  ~  ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~  ~
   Membership Benefits:
   ~~~~~~~~~~~~~~~~~~~~~ ~~  ~
   We offer membership of the finest scene group, which entails access to
   the best sites available. We have 0day/ISO/VCD/PSX/MP3/N64/PDA and
   more :) We believe if you contribute to the scene you should be able
   to reap the rewards of it ;)
   We also understand the costs involved with SUPPLYING the latest
   unreleased GAMES. Thus we are the ONLY, yes the ONLY group that offers
   suppliers a money back guarantee. We always PAY back! Why should you
   pay and others get it for free? Remember we are the only GROUP who
   offer this!
   Also we provide our cracking team with the TOOLS it needs to do the
   job.
   We also have the only specific trading team designed for the group,
   only we provide this. Thus our team is the fastest :)
   But above all of this, we are friendly. Something of a rarity these
   days in the scene. We often have group meetings in PERSON. We are
   friends as well as members. Join us now, before others get in
   before you!.

   Membership Requirments:
   ~~~~~~~~~~~~~~~~~~~~~~~~ ~~  ~
   We require USA store suppliers. If you have a fast T3 or above
   connection, live on the USA, East coast and happen
   to be near a Electronics Boutique, Babbage's, Best Buy, or other
   store that sells software, and can be available during the day or
   morning of most weekdays to supply.
   Join us now!
   Do not worry about your skills, if you can fit the bill we shall
   show you the rest.
   Contact us now! Use the contact information below.

   We are also on the lookout for individuals connected in any way
   with the distribution process of new software, whether it be
   software companies, store/shops, distributor, publisher,
   duplicators, game magazine, tech support for software
   publishing houses or hell, even if you're like us,
   regular software shop junkies who pay daily visits to your
   local fast shop or what have you and want to have some good
   competitive fun.
   We always reimburse the full retail cost of any originals
   because we know that you don't get something for nothing. We're
   definately interested in what you may have to help contribute
   to the success of our team.
   Contact us now! Use the contact information below.

   We are on the lookout for an ftp site in TAIWAN, SINGAPORE, JAPAN,
   KUWAIT, HONG KONG, SAUDI ARABIA and RUSSIA to help spread our
   releases to the FAR EAST and the GULF STATES.
   Contact us now! Use the contact information below.

   We are also currently looking for several PROVEN crackers and
   mega trainer makers to join the team. Can you do SAFEDISC/C-DILLA
   or SECUROM or VOB protections? What about quality menu driven
   TRAINERS?
   Contact us now! Use the contact information below.

   Also we search for FREE hardware suppliers. If you work
   for a company/companies in the hardware industry and have access to
   some GOOD hardware of any type, you may just be the person we're
   looking for.
   Contact us now! Use the contact information below.

   We are currently looking for a couple of T1 MINIMUM shellboxes to
   help out the team. Massive giggage is not required, but helpful
   of course. Contact us now! Use the contact information below.

   We are NOT accepting courier applications, so please don't waste
   our time and your by telling us what a great trader you are. Unless
   you can also do something that is outlined in the application
   details above of course. Then we could of course welcome you
   straight away ;)


      ALWAYS REMEMBER : WE DO THIS JUST FOR FUN! AND WE ARE AGAINST
                        COMMERCIALISATION! IN FACT WE BUY ALL OUR OWN
                        GAMES, AS WE LOVE GAMES, NO JOKE!


   ░                             ■ ▓■                                  ░
            ▄■ ▀▀ ■▄          ▄▀            ▀■    ▄        ▄■ ▀
   ░ ░ ░░░▄■ ░░ ░  ░▀▄ ░░ ■ [ HEADQUARTERS ] ░░░ ▀▓▀░░ ▄ ■▀░░ ░  ░░▄  ░░
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   ▓      ▄ ▓▀                                               ▀▓ ▄      ▓
   ▒  ▄■▀                                                         ▀■▄  ▒
   ▒█▀NAME       MYTH PC GROUP POSITION                LOCATION      ▀█▒
  ▄░▀▀▀▀▀▀▀▀ ▀ █▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀ █▀▀▀▀▀▀▀ ▀ ▀▀▀▀▀▀░▄
 ▄ ░ **        █ WORLD HEADQUARTER                    █          Earth ░ ▄
     **        █ MEGA HEADQUARTER                     █     Elite Only
   ░ **        █ EUROPEAN HEADQUARTER                 █         Europe ░
     **        ▓ COURIER HEADQUARTER                  ▓         Sweden
     **        ▓ RELEASE HEADQUARTER                  ▓        Germany
     **        ▓ SWISS HEADQUARTER                    ▓    Switzerland
     ***       ▓ NORWEGIAN HEADQUARTER                ▓         Norway
     ***       ▓ UNITED STATES HEADQUARTER            ▓            USA
     ***       ▓ UNITED STATES HEADQUARTER            ▓            USA
     ***       ▒ UNITED STATES HEADQUARTER            ▒            USA
     ***       ▒ UNITED STATES HEADQUARTER            ▒            USA
     ***       ▒ UNITED STATES HEADQUARTER            ▒            USA
     ***       ▒ SWEDISH HEADQUARTER                  ▒         Sweden
     **        ▒ GERMAN HEADQUARTER                   ▒        Germany
     ***       ▒ UNITED KINGDOM  HEADQUARTER          ▒ United Kingdom
     **        ░ SOUTH KOREAN HEADQUARTER             ░    South Korea
     APPLY now ░ TAIWANESE HEADQUARTER              X ░         Taiwan
     APPLY now ░ HONG KONG CHINESE HEADQUARTER      X ░      Hong Kong
     APPLY now ░ JAPANESE HEADQUARTER               X ░          Japan
     APPLY now ░ KUWAITISH HEADQUARTER              X ░         Kuwait
     APPLY now ░ 2ND UNITED KINGDOM HEADQUARTER     X ░ United Kingdom
               ░                                      ░

       < X > POSITION AVAILABLE ! APPLY now ..USE INFORMATION BELOW


                                 ■ ▓■
            ▄■ ▀▀ ■▄          ▄▀            ▀■    ▄        ▄■ ▀
     ░░  ░▄■ ░░░ ░  ▀▄    ■ ░[ GROUP GREETS ]░░░ ▀▓▀ ░ ▄ ■▀ ░░ ░   ▄ ░░
 ░ ▓▄▄▄▄██▄▄▄▓▄▄▄▄▄▄▄▄▄██▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄▄ ▄▓ ░

                       Regards to our Friends from..
               ~  ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~  ~

     . DEViANCE . DYNASTY . STATIC PSX . PRESTiGE . SAC . PATCH 1911 .
      . TSUiSO . CORE . RISE . RADIUM . LAXITY . UFC2000 . BMI . RNS .
         . MANIFEST DESTINY .  PORNOLATION . APC . ALL DivX GROUPS .

                ▄  ▄■░▀▀ ■▄                  ░  ▄  ░
     ■▄  ░ ▄■▀ ▀▓▀       ░  ▀ [ CONTACT ] ▄■ ▀ ▀▓▀  ▄■ ▀▀░■▄    ■ ░
 ▄▄▄▄▄▄█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▓▄▄▄▄▄▄▄█▄▄▄▄▄▄▄▄▄█▄▄▄▄▄▄▄▄▄▄▓▄▄▄▄▄▓▄ ▀▄▓▄▄▄▄▄▄▄▄▄▄▄▓
 ░ ▓▀                           ▀■ ▄▄ ■            ░          ■       ▀▓  ▒
   ░       IRC   : EFNET SERVER - CHANNEL #MYTHPC              █       ░
           WWW   : UNDER CONSTRUCTION                          ▄       ░
   ░       EMAIL : [email protected]                         ▀
   ░                                                        ■▀         ░
   ▒       WE DO NOT MAIL OR SEND MISSING DISKS !          ▀   ▀ ■▄    ▒
 ░ ▓▄▄▄▄▄▄▄▄▄▓▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄▄ ▄▓▄▓▄█▄ ▄▓ ░
   ▄■ ░▓  NFO LAYOUT + HEADER BY FERREX OF SUPERIOR ART CREATIONS  ▄
  ▀    ░                                   ▄■ ▀▀ ■▄        ▀■ ▄▄ ■ ░
            ▀■  ░        ▄ ■  [  UPDATED BY TEAM MYTH XXXX ] ░
           ░  ▀  ▄▓▄   ■▀   ░▄    [ ON 08/MAR/2000 ]▀■ ▄ ▄▓▄  ■
                  ▀           ▀■ ▄▄ ■▀   ░                ▀

                " Too bad you can't race us on racing titles "

--------------------------------------------------------------------------------

      NEW RIPRULES

      This ruleset-draft was written in an attempt to restore fair competition
      and at the same time encourage all groups to make the best possible rip.

      Quality AND speed should be the main motives to rip a game.

      The BEST rip is the one  that includes ALL the essential gamedata at the
      SMALLEST size in a TIMELY manner  and not necessarily  the one that gets
      released first.

  1.  The disk  limit  is as of  now  70 x 2,915,000 bytes. This equates  to a
      total  of 204,050,000 bytes of compressed  data.
      Acceptable   compression formats at this  time are ACE  or RAR, followed
      by the traditional PKZIPing.

      The limit for standard game addons is 35 x 2,915,000 bytes. This equates
      to a total of 102,025,000 bytes for the addon. ONLY the group that won a
      rip is  allowed to release addons for it,  as too many times in the past
      addons that were released by third parties did not work.

  2.  Every release  under  this  limit MUST be  a functionally  and  playably
      complete  game.  This  means  that  included  will  be  every  component
      necessary for the successful completion of the game e.g.:

      - all game executables that are needed,
      - every level (single AND multiplayer),
      - every track or course,
      - all actor graphics etc,
      - all registry entries used by a game (for Zone-multiplay etc).

      Not necessary to  complete a game are usually manuals, editors etc,  but
      those should stay inside a rip if possible, else released as an addon.

  3.  Any lossless compression method to reduce the size of selected game data
      is ALLOWED (e.g. uharc).

  4.  Lossy compression is ALLOWED for  sound, videos and non-texture graphics
      (e.g. jpeging of menu screens).  Lossy compression of textures is expli-
      citly FORBIDDEN to  prevent the  many  problems inherent to that.

  5.  Sound effects WILL and MUST be included. To reduce the size of rips when
      possible, standard waveformat files (PCM) should be mp3-compressed.   If
      the soundfiles exist  inside a bigfile its  highly regarded when time is
      invested to extract those files to compress them.  Groups are not to re-
      quired to index bigfiles though (for further comments read rule 13).

      It is allowed to rip music, commentary/speech and ambient sounds as long
      as the game remains playable.  Speech files  MUST be  included if  there
      exist no on-screen subtitles.

      If  possible,  ALL sounds and music should be included in a rip  and not
      intentionally as addons.

  6.  It is ALLOWED  to remove gamedata that exists in multiple resolutions or
      formats as long as the  game remains playable on a typical system  which
      is defined by a PII-300 with a D3D-card and soundcard.  This means it is
      ALLOWED  to rip the folowing  gamedata as long as it gets released in an
      addon not more than 4 hours after the main rips release:

      - low-resolution textures for lowend systems,
      - high-resolution textures for highend systems,
      - high-screenresolution graphics data (above 640x480 or 800x600),
      - hardware-dependent data (e.g. Glide textures).

  7.  Movies (intros, cutscenes) should be removed if they are not game-related
      Movies must be  ripped in a  way so that the  gameplay experience is  not
      compromised, e.g. framing of movies is highly regarded.  It should always
      be avoided  to  create  situations in  which  user-input is  necessary on
      black screens because the video normally shown has been blacked out.

      When movies/cutscenes  are necessary to understand the game they MUST be
      included in the game.

  8.  Other allowed addons for games include:

      - cutscenes/movies,
      - commentary/speech,
      - music,
      - manual,
      - editor.

      Intro addons are EXPLICITLY FORBIDDEN.  Not more than 2 addons should be
      typically released for a game.

  9.  Children's games (aka  Kiddie  games) and  Edutainment  software  do not
      qualify  under these rules  guidelines for acceptable  releases.  Kiddie
      games are usually definied via the game target audience of  '5-12 years'
      as stated by the game's producer.  Common  sense should  be used by  all
      groups to identify what really is a kiddy game.

 10.  Levelpacks, game addons etc. for rips are only allowed if they are offi-
      cially released/authorized by the  same company/developer/publisher that
      put out the original game. That means e.g. an Age of Empires II addon by
      some lame-o-webstuff company is EXPLICITLY FORBIDDEN, while an  addon by
      Microsoft / Ensemble Studios is ALLOWED. Also allowed  would be an addon
      that was 'officially authorized' by Microsoft/Ensemble.

 11.  In regard  to games  distributed  in the  United States  that are  LATER
      distributed in Europe  or vice versa under  the same or different name /
      publisher.  These games  if released  AFTER another group's  release are
      counted  as DUPES  unless  it can  be  proven that  there  is  a clearly
      noticeable  PLAYABLE  difference in the  latter release  (more than just
      tiny differences in graphics or sound). Differences in filedates between
      Euro and US releases are NOT a good enough reason to  rerelease the game
      (example: Supreme Snowboarding and  Boarder Zone are the same game, with
      different Euro/US names and filedates. But as there was no PLAYABLE dif-
      rence in the games, the release of Boarder Zone was a dupe).

 12.  If two or more rips of the same game get released, the first working rip
      wins.  Sites should not nuke any  release until the winning rip has been
      proven to work correctly and follows the above ruleset.

 13.  To prevent sloppy rips, a rerelease of a game is  ALLOWED and defined as
      the winning release if:

      a) it can be ripped in >=10 disks less than the previous release by using
         only lossless compression methods.

      b) it can be ripped in >=15 disks less or <50% of the size of the previous
         release by using mp3-compression.

      That means all the essential gamedata must be still included in the rere-
      lease. If data gets removed, the rip-nfo must state why that data was not
      essential to the gameplay.

      The rerelease of a rip must be done in at most 36 hours after the release
      of the original rip, as possibly every game is rippable in a smaller size
      if enough time is spent.

--------------------------------------------------------------------------------

See also