Power Rangers: Time Force (Aug 29, 2001 prototype): Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 36: | Line 36: | ||
PowerRangersTimeForce Aug292001 builddate.png|Build date being displayed | PowerRangersTimeForce Aug292001 builddate.png|Build date being displayed | ||
PowerRangersTimeForce Aug292001 freemovement.png|Free movement mode in action | PowerRangersTimeForce Aug292001 freemovement.png|Free movement mode in action | ||
</gallery> | |||
==Origin== | |||
<gallery mode=packed heights=240> | |||
Prtfpsx.png|Original disc | |||
</gallery> | </gallery> | ||
{{Prototype Footer|{{Navbox prototype|Power Rangers: Time Force}}}} | {{Prototype Footer|{{Navbox prototype|Power Rangers: Time Force}}}} |
Revision as of 17:07, August 16, 2023
Power Rangers: Time Force (Aug 29, 2001 prototype) | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Power Rangers: Time Force (Aug 29, 2001 prototype) (info) |
A prototype of Power Rangers: Time Force for the PlayStation.
Notes
The Cutting Room Floor research
- Predates the US retail build by a little over a month.
- Three different files: BIGLUMP.BIN, PRTF.BIN and TRACK1.IXA. However, their differences are largely unknown.
- Contains several debugging functions:
- Holding L2, L1, R1 or R2 on the title screen allows a build date to be seen.
- Holding L2 during gameplay enables a free movement mode, in which holding other buttons allows the player to move their character in different directions. The camera is also adjusted accordingly.
- Up/Down - Z axis movement
- Right/Left - X axis movement
- Triangle/Cross - Y axis movement
- Square/Circle - rotation
Screenshots
Origin