Primal (Dec 21, 2001 prototype): Difference between revisions
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A prototype/preview build of ''Primal'' for the PlayStation 2 from 2001-12-21 (1 year 2 months before release). | A prototype/preview build of ''Primal'' for the PlayStation 2 from 2001-12-21 (1 year 2 months before release). | ||
==Notes== | ==Notes== | ||
* Contains a whopping 60MB of debug symbols. | * Contains a whopping 60MB of debug symbols. | ||
* Seems to try loading most of the game data from the PS2 HDD. Unfortunately, any data which was present on the HDD was likely lost, unless it is also found to be present on the disc unaccessed. | * Seems to try loading most of the game data from the PS2 HDD. Unfortunately, any data which was present on the HDD was likely lost, unless it is also found to be present on the disc unaccessed. | ||
* Does not work on emulators very well unless software rendering is used. This is also true of the final game, but the final game has a patch | * Does not work on emulators very well unless software rendering is used. This is also true of the final game, but the final game has a patch. | ||
* The game likes to crash on the main-menu, seemingly due to failure to load assets from HDD. Ensuring that the first button you press is ''Circle'' is a reliable way to bring up the level select. | * The game likes to crash on the main-menu, seemingly due to failure to load assets from HDD. Ensuring that the first button you press is ''Circle'' is a reliable way to bring up the level select. | ||
Revision as of 00:45, January 18, 2023
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A prototype/preview build of Primal for the PlayStation 2 from 2001-12-21 (1 year 2 months before release).
Notes
- Contains a whopping 60MB of debug symbols.
- Seems to try loading most of the game data from the PS2 HDD. Unfortunately, any data which was present on the HDD was likely lost, unless it is also found to be present on the disc unaccessed.
- Does not work on emulators very well unless software rendering is used. This is also true of the final game, but the final game has a patch.
- The game likes to crash on the main-menu, seemingly due to failure to load assets from HDD. Ensuring that the first button you press is Circle is a reliable way to bring up the level select.
Screenshots
Origin