Scooby-Doo!: Night of 100 Frights (Jan 31, 2001 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|Page name=Scooby-Doo!: Night of 100 Frights (Jan 31, 2001 prototype) | |Page name=Scooby-Doo!: Night of 100 Frights (Jan 31, 2001 prototype) | ||
|titlescreen=ScoobyDooNOHFJan312001 1.png | |||
|builddate=Jan 31, 2001 20:24:29 | |builddate=Jan 31, 2001 20:24:29 | ||
|buildname=Tech Demo | |buildname=Tech Demo | ||
|status=Released | |status=Released | ||
|dumper=Superg | |dumper=Superg | ||
|releasedby=superg | |releasedby=superg | ||
|filereleasedate= | |filereleasedate=June 18, 2021 | ||
|origin_type=CD-R | |origin_type=CD-R | ||
|origin_labels=Scooby-Doo Tech Demo<br>January 31, 2001 1136 AM | |||
|origin_dumpmethod=DiscImageCreator | |origin_dumpmethod=DiscImageCreator | ||
|game=Scooby-Doo!: Night of 100 Frights | |game=Scooby-Doo!: Night of 100 Frights | ||
|system=PlayStation 2 | |system=PlayStation 2 | ||
Line 30: | Line 30: | ||
* Press the analog button to allow movement, it's impossible to move otherwise. | * Press the analog button to allow movement, it's impossible to move otherwise. | ||
* No audio present at any point. | * No audio present at any point. | ||
==Screenshots== | ==Screenshots== | ||
<gallery heights="256" widths="224"> | <gallery heights="256" widths="224"> | ||
Line 40: | Line 41: | ||
ScoobyDooNOHFJan312001 8.png | ScoobyDooNOHFJan312001 8.png | ||
</gallery> | </gallery> | ||
==Videos== | |||
<youtube width="320" height="240">TqegH9L4Gzk&t</youtube> | |||
==Origin== | ==Origin== |
Latest revision as of 00:57, January 2, 2023
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Download Scooby-Doo!: Night of 100 Frights (Jan 31, 2001 prototype) (info) |
Download Scooby-Doo!: Night of 100 Frights (Jan 31, 2001 prototype) from external mirror |
An early prototype of Scooby-Doo!: Night of 100 Frights for the PlayStation 2.
Notes
- Dated over a year before the first available final build and shares very little similarities with what was released.
- Judging by the disc label, this seems to be a basic tech demo used to test the capabilities of Heavy Iron's Multi Platform Engine before the sixth-gen version of the game began production.
- Controls are similar to the cancelled PlayStation version, but it is more open-world instead of the more linear style of the PlayStation version.
- Contains only one level.
- Press the analog button to allow movement, it's impossible to move otherwise.
- No audio present at any point.
Screenshots
Videos
Origin