Sonic the Hedgehog 4: Episode II (Apr 21, 2012 prototype - Beta 8): Difference between revisions
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A late prototype of Sonic the Hedgehog 4: Episode II, named as "Beta 8". | A late prototype of Sonic the Hedgehog 4: Episode II, named as "Beta 8". | ||
==Notes== | ==Notes== | ||
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}} | {{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}} | ||
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{{MissingScreenshots}} | {{MissingScreenshots}} | ||
==See also== | ==See also== | ||
* [https://archive.org Internet Archive (IA)] | * [https://archive.org Internet Archive (IA)] | ||
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}}} | |||
Revision as of 20:35, November 25, 2023
Sonic the Hedgehog 4: Episode II (Apr 21, 2012 prototype - Beta 8) | ||||||||||||||||||||
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A late prototype of Sonic the Hedgehog 4: Episode II, named as "Beta 8".
Notes
The Cutting Room Floor research
- It was leaked accidentaly on Steam at midnight EST on April 21, 2012.
- Sylvania Castle Zone textures failed to load.
- The game crashes upon switching windows if run in full-screen mode for some people.
- Pressing
0
on keyboard (orLT
on an Xbox 360) controller) increases the number of rings in stock by 99, which can be used to easily increase lives. - Lightning effects are missing when the game is played in the highest resolutions.
Screenshots
To do
This article is missing gameplay screenshots. You can help by editing the article and adding them.
See also
}}