The Flintstones (Mega Drive Prototype): Difference between revisions
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|origin_dumpmethod=Retrode 2 | |origin_dumpmethod=Retrode 2 | ||
|origin_ownership=drx (2010-Present) | |origin_ownership=drx (2010-Present) | ||
|game=The Flintstones | |game=The Flintstones | ||
|system=Sega Mega Drive | |system=Sega Mega Drive | ||
|genre=Platform | |genre=Platform | ||
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==Notes== | ==Notes== | ||
* Unreleased | * Unreleased commercially on the Mega Drive for unknown reasons, but was given a limited release via Sega Channel. | ||
* No music. | * No music. | ||
==Screenshots== | ==Screenshots== | ||
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The Flintstones (Prototype).2019-12-22 12.38.07.png|Cutscene 2. | The Flintstones (Prototype).2019-12-22 12.38.07.png|Cutscene 2. | ||
The Flintstones (Prototype).2019-12-22 12.38.12.png|Cutscene 3. | The Flintstones (Prototype).2019-12-22 12.38.12.png|Cutscene 3. | ||
The Flintstones (Prototype).2019-12-22 12.38.16.png|Cutscene 4. | The Flintstones (Prototype).2019-12-22 12.38.16.png|Cutscene 4 ([https://i.imgur.com/AyCxIrL.png Fred's house]). | ||
The Flintstones (Prototype).2019-12-22 12.38.21.png|Cutscene 5. | The Flintstones (Prototype).2019-12-22 12.38.21.png|Cutscene 5. | ||
The Flintstones (Prototype).2019-12-22 12.38.26.png|Continue screen. | The Flintstones (Prototype).2019-12-22 12.38.26.png|Continue screen. | ||
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</span> | </span> | ||
==Credits== | |||
{| | |||
|- | |||
| <div style="max-height: 400px; width: 340px; overflow-y: scroll"> | |||
<code> | |||
THE FLINTSTONES | |||
-------------- | |||
WAS BROUGHT | |||
TO YOU BY... | |||
GAME DESIGN | |||
---------- | |||
MARK ROGERS | |||
PAUL ROBINSON | |||
ALAN PASHLEY | |||
ADRIAN LUDLEY | |||
STEVE KERRY | |||
CODING | |||
----- | |||
SEGA | |||
PAUL ROBINSON | |||
SNES | |||
MARK ROGERS | |||
GRAPHICS | |||
------- | |||
BACKGROUNDS | |||
---------- | |||
QUARRY | |||
ALAN PASHLEY | |||
BEDROCK TOWN | |||
ALAN PASHLEY | |||
JUNGLE | |||
ADRIAN LUDLEY | |||
LAVA | |||
ADRIAN LUDLEY | |||
ICE AGE | |||
STEVE KERRY | |||
THE BIG MACHINE | |||
BART MCLAUGHLIN | |||
INTERMISSIONS | |||
------------ | |||
BART MCLAUGHLIN | |||
TITLE PAGE | |||
--------- | |||
STEVE KERRY | |||
PASSWORD SCREEN | |||
-------------- | |||
BART MCLAUGHLIN | |||
STEVE KERRY | |||
HISCORE/CREDITS | |||
-------------- | |||
BART MCLAUGHLIN | |||
OPTION PAGE | |||
---------- | |||
BART MCLAUGHLIN | |||
CONTINUE SCREEN | |||
-------------- | |||
BART MCLAUGHLIN | |||
FRED FLINTSTONE | |||
-------------- | |||
STEVE KERRY | |||
SPRITES | |||
------ | |||
JONATHAN CASCO | |||
STEVE KERRY | |||
ADRIAN LUDLEY | |||
ALAN PASHLEY | |||
SEGA CONVERSIONS | |||
--------------- | |||
ALAN PASHLEY | |||
SHANE MOURA | |||
MUSIC | |||
---- | |||
KIETH TINMAN | |||
GAME TESTING | |||
----------- | |||
VICTOR DE ALMEIDA | |||
EDDIE GUTIERREZ | |||
THANKS TO | |||
-------- | |||
PAUL ROBINSON- | |||
.................. | |||
MARK ROGERS- | |||
.................. | |||
ALAN PASHLEY- | |||
.................. | |||
STEVE KERRY- | |||
.................. | |||
ADRIAN LUDLEY- | |||
.................. | |||
BART MCLAUGHLIN- | |||
.................. | |||
JONATHAN CASCO- | |||
.................. | |||
SHANE MOURA- | |||
.................. | |||
FOR GAME COUNCILING | |||
CALL THE FOLLOWING | |||
NUMBER: | |||
(408) 954 0201 | |||
OR WRITE TO: | |||
GAME COUNCILING | |||
OCEAN OF AMERICA | |||
1855 O'TOOLE AVE. | |||
SUITE D-102 | |||
SAN JOSE | |||
CA 95131 | |||
</code> | |||
</div> | |||
|| <div style="max-height: 400px; width: 300px; overflow-y: scroll"> | |||
[[File:Genesis prototype credits text.png|center|256px]] | |||
</div> | |||
|} | |||
'''Note:''' This Credits and the Cutscene 4 image confirm the theory that an ice themed level was being developed, but ended up discarded in the final release of the SNES version. Prior to this finding, only two hints were known from the official game: music 02 in the Sound Test, a dark music with a wind effect, very fitting for an ice/snow level; and level IDs $0A and $0B (the only unused slots), that when set the game crashes. | |||
==See also== | ==See also== | ||
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{{Prototype Footer|{{Navbox prototype|The Flintstones | {{Prototype Footer|{{Navbox prototype|The Flintstones}}}} |
Latest revision as of 15:04, March 29, 2023
The Flintstones (Mega Drive Prototype) | ||||||||||||||||||||||
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Download The Flintstones (Mega Drive Prototype) (info) |
A prototype of the unreleased The Flintstones (Ocean) for the Sega Mega Drive.
Notes
- Unreleased commercially on the Mega Drive for unknown reasons, but was given a limited release via Sega Channel.
- No music.
Screenshots
Cutscene 4 (Fred's house).
Videos
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
The Flintstones (Ocean) (Prototype).md | File | 2016-06-01 00:46:54 | 1 MB | 23c1ad486457ee73b504133014970aea316634f6 |
Header
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 00000110 28 43 29 53 45 47 41 20 31 39 39 32 20 4a 55 4c (C)SEGA 1992 JUL 00000120 28 67 61 6d 65 20 6e 61 6d 65 20 68 65 72 65 29 (game name here) 00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00000150 28 67 61 6d 65 20 6e 61 6d 65 20 68 65 72 65 29 (game name here) 00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00000180 47 4d 20 30 30 30 30 31 30 31 34 2d 30 30 00 00 GM 00001014-00.. 00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................ 000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001f0 4a 55 45 20 20 20 20 20 20 20 20 20 20 20 20 20 JUE
Credits
|
Note: This Credits and the Cutscene 4 image confirm the theory that an ice themed level was being developed, but ended up discarded in the final release of the SNES version. Prior to this finding, only two hints were known from the official game: music 02 in the Sound Test, a dark music with a wind effect, very fitting for an ice/snow level; and level IDs $0A and $0B (the only unused slots), that when set the game crashes.
See also