The Settlers III (May 12, 1998 rolling demo): Difference between revisions

From Hidden Palace
Jump to navigation Jump to search
(Added notes about gameplay, info about hpp files)
(added a method to partially disable the rolling mode)
Line 17: Line 17:
A rolling demo of the Settlers 3 dated roughly half a year before the games release.
A rolling demo of the Settlers 3 dated roughly half a year before the games release.
==Notes==
==Notes==
* A rolling demo dated roughly half a year before the games release.
 
* Given how the same magazine has distributed another confidential demo and them being the only origin of this particular one, it is likely it was not meant to be distributed either. The lack of a readme, installer and inclusion of debugging logs in the files make this theory more likely.
*A rolling demo dated roughly half a year before the games release.
* The gameplay mechanics differ significantly from the retail version in following aspects:
*Given how the same magazine has distributed another confidential demo and them being the only origin of this particular one, it is likely it was not meant to be distributed either. The lack of a readme, installer and inclusion of debugging logs in the files make this theory more likely.
** The warehouse acts similar to Settlers II's headquarters and seems to maintain the initial settlement's borders
*The gameplay mechanics differ significantly from the retail version in following aspects:
** All settlers are moving at all times, even when they are idle.
**The warehouse acts similar to Settlers II's headquarters and seems to maintain the initial settlement's borders
** All military units have their weapons holstered.
**All settlers are moving at all times, even when they are idle.
* The demo ends abruptly after few minutes.
**All military units have their weapons holstered.
* There are C++ header files with names corresponding to .gfx and other files. Their contents seem to indicate the assets stored within, each having a constant definition with unique number.
*The demo ends abruptly after few minutes.
*There are C++ header files with names corresponding to .gfx and other files. Their contents seem to indicate the assets stored within, each having a constant definition with unique number.
*Going to 0xC8818 in siedler3.exe and replacing all bytes of the string "-record" with 00 will make the demo stop using the pre-recorded inputs, the demo will still not be fully enabled but its possible to move through the map by holding right click


==See also==
==See also==

Revision as of 23:02, April 2, 2022

Title Screen
The Settlers III (May 12, 1998 rolling demo)
Build date May 12, 1998
Dump status Released
Dumped by Strana Igr
Released by Strana Igr
Origin CD-R
Game The Settlers III
System PC
Genre RTS
Download The Settlers III (May 12, 1998 rolling demo) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A rolling demo of the Settlers 3 dated roughly half a year before the games release.

Notes

  • A rolling demo dated roughly half a year before the games release.
  • Given how the same magazine has distributed another confidential demo and them being the only origin of this particular one, it is likely it was not meant to be distributed either. The lack of a readme, installer and inclusion of debugging logs in the files make this theory more likely.
  • The gameplay mechanics differ significantly from the retail version in following aspects:
    • The warehouse acts similar to Settlers II's headquarters and seems to maintain the initial settlement's borders
    • All settlers are moving at all times, even when they are idle.
    • All military units have their weapons holstered.
  • The demo ends abruptly after few minutes.
  • There are C++ header files with names corresponding to .gfx and other files. Their contents seem to indicate the assets stored within, each having a constant definition with unique number.
  • Going to 0xC8818 in siedler3.exe and replacing all bytes of the string "-record" with 00 will make the demo stop using the pre-recorded inputs, the demo will still not be fully enabled but its possible to move through the map by holding right click

See also

https://archive.org/details/cdrom-GameLand19980827