The Vatz (Oct 21, 2002 prototype): Difference between revisions
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A prototype of The Vatz for the Xbox. | A prototype of The Vatz for the Xbox. | ||
==Notes== | ==Notes== | ||
*Developed by Beenox Studios for the PC and Xbox. The game was scheduled to be shown at E3 2002. The game boasts a custom engine called Goliath that was capable of advanced physics, animation morphing, and blending. The game was silently cancelled for unknown reasons, and media is very scarce. | *Developed by Beenox Studios for the PC and Xbox. The game was scheduled to be shown at E3 2002. The game boasts a custom engine called Goliath that was capable of advanced physics, animation morphing, and blending. The game was silently cancelled for unknown reasons, and media is very scarce. | ||
*The game itself serves as a pitch of sorts with points in the game used as a way to showcase and explain the game's concepts and goals. | *The game itself serves as a pitch of sorts with points in the game used as a way to showcase and explain the game's concepts and goals. | ||
Line 71: | Line 70: | ||
File:Xbox - The Vatz Demo Only.jpeg|Disc front. | File:Xbox - The Vatz Demo Only.jpeg|Disc front. | ||
</gallery></center> | </gallery></center> | ||
==Acknowledgments== | ==Acknowledgments== | ||
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen! | A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen! | ||
==See also== | ==See also== | ||
*[[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast (September 18, 2021)]] | *[[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast (September 18, 2021)]] | ||
*[https://tcrf.net The Cutting Room Floor (TCRF)] | *[https://tcrf.net The Cutting Room Floor (TCRF)] |
Revision as of 15:52, September 22, 2021
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Download The Vatz (Oct 21, 2002 prototype) (info) |
Download The Vatz (Oct 21, 2002 prototype) from external mirror |
A prototype of The Vatz for the Xbox.
Notes
- Developed by Beenox Studios for the PC and Xbox. The game was scheduled to be shown at E3 2002. The game boasts a custom engine called Goliath that was capable of advanced physics, animation morphing, and blending. The game was silently cancelled for unknown reasons, and media is very scarce.
- The game itself serves as a pitch of sorts with points in the game used as a way to showcase and explain the game's concepts and goals.
- The developers included a cheat to fill ammo and get all the weapons.
- Demo build.
- XBE information:
- Internal Name:
- Maker ID and Product Number: \x00\x00-0
- Executable Name: default.xbe
- Executable checksum (MD5): 33be2e8ade8c2beb9adfe67ad850481e
- Miscellaneous Notes:
- Game is emulatable: Yes (CXBX) (as of September 12, 2021).
- Game contains dongle protection: No.
Screenshots
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
Xbox - The Vatz Demo Only.bin | File | 2020-08-11 04:21:30 | 140.68 MB | 867e50e933ed35b37c2517ffe85108a6dbe73721 |
Xbox - The Vatz Demo Only.cue | File | 2020-08-11 04:21:31 | 91 bytes | 13cf2720cb535fba01aa451134ba2f354a2db7a0 |
Xbox - The Vatz Demo Only.jpeg | File | 2021-04-09 22:17:17 | 1.71 MB | fd58b1906332d6eeb93c62a066febc8253ee8c41 |
Origin
Acknowledgments
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: Xbox and Dreamcast (September 18, 2021)
- The Cutting Room Floor (TCRF)
- Internet Archive (IA)