Ultimate Spider-Man (Jun 20, 2005 Fusion prototype): Difference between revisions
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Krystalgamer (talk | contribs) (Added sections regarding debug functionalities in the build) |
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==Debug Functionality== | |||
Pressing Start+Select will open a debug menu. | |||
There's also a quake-style developer console that can be re-enabled but it's non-functional. Keyboard input code seems to be missing making it impossible to be usable. | |||
[[File:Debug menu.png|alt=Opened debug menu|thumb|Opened debug menu]] | |||
[[File:Developer console.png|alt=Re-enabled developer console|thumb|Re-enabled developer console]] | |||
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{{navbox prototype|Ultimate Spider-Man}} | {{navbox prototype|Ultimate Spider-Man}} |
Latest revision as of 15:15, August 7, 2022
Ultimate Spider-Man (Jun 20, 2005 Fusion prototype) | ||||||||||||||||||
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Download Ultimate Spider-Man (Jun 20, 2005 Fusion prototype) (info) |
A debug-enabled prototype of Ultimate Spider-Man for the PlayStation 2.
Notes
SLUS_208.70, the game executable comes with debug symbols, making it over 100MB in size!
Origin
Ultimate Spider-Man Preview Build (PS2) with Debug Menu and Symbols Release: krystalgamer Owner: fusion ======================= Play instructions PCSX2: - Make sure you're using a software mode renderer Physical: - No clue, never tested To open the debug menu press Start + Select YES, THE SOUND IS NOT BUGGED IT'S JUST LIKE THAT ================================================= Notes Download IDA 7.5 SP3 and get your F5 ready :) The GameCube version is also interesting, more coming soon... Happy Xmas ~krystalgamer
Debug Functionality
Pressing Start+Select will open a debug menu.
There's also a quake-style developer console that can be re-enabled but it's non-functional. Keyboard input code seems to be missing making it impossible to be usable.