Whacked! (May 7, 2002 prototype): Difference between revisions
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(Created page with "{{Prototype |Page name=Whacked! (May 7, 2002 prototype) |titlescreen=WackedMay7_1.png |builddate=May 7, 2002 18:56:50 |status=Released |dumper=cyo.the.vile |releasedby=cyo.the...") |
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==Notes== | ==Notes== | ||
* Seems to only run properly on a Xbox or on emulators with 128MB of memory. The build will run out of memory and not load levels when ran on retail hardware. | * Seems to only run properly on a Xbox or on emulators with 128MB of memory. The build will run out of memory and not load levels when ran on retail hardware. | ||
* The volume of the VO is | * The volume of the VO is inconsistent. | ||
* Jeffrey's Kitchen lacks a name in Battle Mode for some reason. | * Jeffrey's Kitchen lacks a name in Battle Mode for some reason. | ||
* Some movies in the theater are missing their preview graphic. | * Some movies in the theater are missing their preview graphic. |
Revision as of 14:18, November 6, 2021
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Download Whacked! (May 7, 2002 prototype) (info) |
A prototype of Whacked! for the Microsoft Xbox.
Notes
- Seems to only run properly on a Xbox or on emulators with 128MB of memory. The build will run out of memory and not load levels when ran on retail hardware.
- The volume of the VO is inconsistent.
- Jeffrey's Kitchen lacks a name in Battle Mode for some reason.
- Some movies in the theater are missing their preview graphic.
- The Credits option in the theater does not work.
- The game appears to have not been optimized, as there will be noticable frame drops on some levels.
- The build comes with a debug executable named WhackedD.xbe.
Screenshots
See Also
Original release thread on ObscureGamers.