Whacked! (May 7, 2002 prototype): Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Prototype |Page name=Whacked! (May 7, 2002 prototype) |titlescreen=WackedMay7_1.png |builddate=May 7, 2002 18:56:50 |status=Released |dumper=cyo.the.vile |releasedby=cyo.the...") |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 21: | Line 21: | ||
==Notes== | ==Notes== | ||
* Seems to only run properly on a Xbox or on emulators with 128MB of memory. The build will run out of memory and not load levels when ran on retail hardware. | * Seems to only run properly on a Xbox or on emulators with 128MB of memory. The build will run out of memory and not load levels when ran on retail hardware. | ||
* The volume of | * Different variants of the Microsoft Game Studios and Presto Studios logos are used. | ||
* The attract movie is a placeholder. | |||
* The volume of VO during FMVs is inconsistent. | |||
* All of Scene 9's FMVs (with the exception of Toof wins) are placeholders. | |||
* The FMVs for Lance and Eugene, Lucky and Lance, and Lucky and Eugene are also placeholders. | |||
* Jeffrey's Kitchen lacks a name in Battle Mode for some reason. | * Jeffrey's Kitchen lacks a name in Battle Mode for some reason. | ||
* Some movies in the theater are missing their preview graphic. | * Some movies in the theater are missing their preview graphic. | ||
* The Credits option in the theater does not work. | * The Credits option in the theater does not work. | ||
* The game appears to | * The game appears to be unoptimized, as there will be noticable frame drops on some stages. | ||
* The build comes with a debug executable named '''WhackedD.xbe'''. | * The build comes with a debug executable named '''WhackedD.xbe'''. | ||
==Screenshots== | ==Screenshots== | ||
<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> | ||
WackedMay7_10.png | |||
WackedMay7_11.png | |||
WackedMay7_1.png | WackedMay7_1.png | ||
WackedMay7_12.png | |||
WackedMay7_2.png | WackedMay7_2.png | ||
WackedMay7_3.png | WackedMay7_3.png | ||
WackedMay7_4.png | WackedMay7_4.png | ||
WackedMay7_6.png | |||
WackedMay7_7.png | |||
WackedMay7_8.png | |||
WackedMay7_13.png | |||
WackedMay7_14.png | |||
WackedMay7_5.png | WackedMay7_5.png | ||
WackedMay7_9.png | |||
</gallery></center> | </gallery></center> | ||
Latest revision as of 14:00, July 7, 2022
Whacked! (May 7, 2002 prototype) | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Whacked! (May 7, 2002 prototype) (info) |
A prototype of Whacked! for the Microsoft Xbox.
Notes
- Seems to only run properly on a Xbox or on emulators with 128MB of memory. The build will run out of memory and not load levels when ran on retail hardware.
- Different variants of the Microsoft Game Studios and Presto Studios logos are used.
- The attract movie is a placeholder.
- The volume of VO during FMVs is inconsistent.
- All of Scene 9's FMVs (with the exception of Toof wins) are placeholders.
- The FMVs for Lance and Eugene, Lucky and Lance, and Lucky and Eugene are also placeholders.
- Jeffrey's Kitchen lacks a name in Battle Mode for some reason.
- Some movies in the theater are missing their preview graphic.
- The Credits option in the theater does not work.
- The game appears to be unoptimized, as there will be noticable frame drops on some stages.
- The build comes with a debug executable named WhackedD.xbe.
Screenshots
See Also
Original release thread on ObscureGamers.