Skullmonkeys (Dec 16, 1997 prototype - Debug): Difference between revisions
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|game=Skullmonkeys | |game=Skullmonkeys | ||
|system=PlayStation | |system=PlayStation | ||
|titlescreen=Skullmonkeys (Dec 16, 1997 prototype - Debug).png | |||
|genre=Action | |genre=Action | ||
|final_builddate={{RegionDate|US|Dec 22, 1997}} | |final_builddate={{RegionDate|US|Dec 22, 1997}} | ||
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A late prototype of Skullmonkeys for the Sony PlayStation. | A late prototype of Skullmonkeys for the Sony PlayStation. | ||
==Notes== | ==Notes== | ||
{{Tcrf link|Proto:Skullmonkeys}} | |||
* This dump originates from a bootleg copy of the game. However, it might've originated from a scene release that was mistaken for a final build. | * This dump originates from a bootleg copy of the game. However, it might've originated from a scene release that was mistaken for a final build. | ||
* Debug mode is enabled. | * Debug mode is enabled. |
Latest revision as of 12:12, April 3, 2022
Skullmonkeys (Dec 16, 1997 prototype - Debug) | ||||||||||||||||||
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Download Skullmonkeys (Dec 16, 1997 prototype - Debug) (info) |
A late prototype of Skullmonkeys for the Sony PlayStation.
Notes
The Cutting Room Floor research
- This dump originates from a bootleg copy of the game. However, it might've originated from a scene release that was mistaken for a final build.
- Debug mode is enabled.
- The main executable was compiled about three hours before the final retail's executable. However, the data blog file that stores most of the game's data was compiled a few days after in the retail version, whereas it was compiled on the 16th along with the executable on the same day.
Origin