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  • [[Has article type::Lot| ]] [[Has origin lot::Data Design Interactive Lot]]
    297 bytes (41 words) - 15:09, December 6, 2022
  • [[Has article type::Lot| ]] [[Has origin lot::Tera Release (New Years Day) (2022)]]
    305 bytes (42 words) - 14:30, August 26, 2023
  • [[Has article type::Lot| ]] [[Has origin lot::Wisdom Tree Lot]]
    232 bytes (35 words) - 18:35, January 27, 2023
  • [[Has article type::Lot| ]] [[Has origin lot::PlayStation Vita QA Build Lot]]
    282 bytes (40 words) - 21:10, December 11, 2023
  • [[Has article type::Lot| ]] [[Has origin lot::Duffy's Dreamcast Collection]]
    404 bytes (47 words) - 13:30, March 14, 2022
  • [[Has origin lot::Mega Release 2.0]] |?Has system=System
    215 bytes (31 words) - 13:59, August 5, 2023
  • [[Has article type::Video]] |?Has game=Game
    132 bytes (19 words) - 06:20, November 24, 2022
  • [[Has article type::Lot| ]] [[Has origin lot::German lot]]
    263 bytes (39 words) - 19:13, April 7, 2019
  • |?Has publish date#-F[M d, Y] [[Has status::Released, redump needed||Released]]
    529 bytes (68 words) - 19:48, June 15, 2016
  • [[Has origin lot::Frogger Build Lot]] |?Has build_name
    561 bytes (87 words) - 00:42, February 27, 2024
  • {{#ask: [[Has system::Sega Master System]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    168 bytes (24 words) - 10:38, March 11, 2017
  • [[Has status::Released, redump needed||Released]] |?Has file release date=Released on
    476 bytes (62 words) - 18:29, December 31, 2023
  • [[Has article type::Lot| ]] [[Has origin lot::GameFan]]
    589 bytes (93 words) - 19:12, March 20, 2021
  • {{#ask: [[Has system::Other]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    155 bytes (22 words) - 22:43, November 22, 2016
  • {{#ask: [[Has system::Dreamcast]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    159 bytes (22 words) - 20:13, June 27, 2016
  • {{#ask: [[Has system::ColecoVision]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    162 bytes (22 words) - 17:23, December 10, 2022
  • {{#ask: [[Has system::3DO]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    153 bytes (22 words) - 07:08, November 29, 2016
  • {{#ask: [[Has system::PlayStation]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    161 bytes (22 words) - 02:17, June 22, 2016
  • {{#ask: [[Has system::Gizmondo]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    158 bytes (22 words) - 08:27, November 29, 2016
  • {{#ask: [[Has system::Xbox]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    154 bytes (22 words) - 01:54, November 2, 2016
  • {{#ask: [[Has system::PC]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    152 bytes (22 words) - 20:23, June 27, 2016
  • {{#ask: [[Has system::FDS]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    153 bytes (22 words) - 21:28, December 7, 2016
  • {{#ask: [[Has system::NES]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    153 bytes (22 words) - 20:24, June 27, 2016
  • {{#ask: [[Has system::VCD]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    153 bytes (22 words) - 19:21, October 19, 2023
  • {{#ask: [[Has system::Arcade]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    156 bytes (22 words) - 22:42, November 22, 2016
  • {{#ask: [[Has system::SNES]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    154 bytes (22 words) - 20:09, June 27, 2016
  • {{#ask: [[Has system::Sega Saturn]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    161 bytes (23 words) - 20:11, June 27, 2016
  • {{#ask: [[Has system::Amstrad CPC]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    161 bytes (23 words) - 20:29, August 3, 2017
  • {{#ask: [[Has system::Nintendo Switch]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    165 bytes (23 words) - 14:56, October 21, 2023
  • {{#ask: [[Has system::TurboGrafx-16]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    163 bytes (22 words) - 18:19, March 11, 2017
  • {{#ask: [[Has system::Nintendo 64]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    161 bytes (22 words) - 20:12, June 27, 2016
  • {{#ask: [[Has system::Atari Jaguar]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    162 bytes (23 words) - 01:42, November 2, 2016
  • {{#ask: [[Has system::N-Gage]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    156 bytes (22 words) - 16:44, August 8, 2017
  • {{#ask: [[Has system::Sega Pico]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    159 bytes (23 words) - 09:29, June 16, 2016
  • {{#ask: [[Has system::PlayStation 2]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    163 bytes (22 words) - 20:14, June 27, 2016
  • {{#ask: [[Has system::Atari 2600]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    160 bytes (22 words) - 17:23, December 10, 2022
  • {{#ask: [[Has system::Game Gear]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    159 bytes (23 words) - 09:31, June 16, 2016
  • {{#ask: [[Has system::Nintendo GameCube]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    167 bytes (23 words) - 20:15, June 27, 2016
  • {{#ask: [[Has system::Atari ST]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    158 bytes (23 words) - 01:50, November 2, 2016
  • {{#ask: [[Has system::PlayStation Vita]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    166 bytes (23 words) - 13:18, May 7, 2023
  • {{#ask: [[Has system::Atari 7800]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    160 bytes (22 words) - 03:05, May 15, 2023
  • {{#ask: [[Has system::Game Boy]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    158 bytes (23 words) - 20:16, June 27, 2016
  • {{#ask: [[Has system::Nintendo 3DS]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    168 bytes (24 words) - 00:14, April 4, 2023
  • {{#ask: [[Has system::Atari 5200]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    160 bytes (22 words) - 03:09, May 15, 2023
  • {{#ask: [[Has system::Panasonic M2]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    162 bytes (23 words) - 08:32, November 29, 2016
  • {{#ask: [[Has system::Nintendo DS]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    161 bytes (23 words) - 20:19, June 27, 2016
  • {{#ask: [[Has system::Nintendo Wii]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    162 bytes (23 words) - 01:57, November 2, 2016
  • {{#ask: [[Has system::SG-1000]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    157 bytes (22 words) - 08:33, March 11, 2017
  • {{#ask: [[Has system::Xbox 360]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    158 bytes (22 words) - 20:37, January 9, 2023
  • {{#ask: [[Has system::PlayStation 3]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    163 bytes (22 words) - 20:40, January 9, 2023
  • {{#ask: [[Has system::Sega CD]] |?#- |?Has title screenshot#-|format=template |template=SMW image link |limit=2000 |ma
    156 bytes (23 words) - 20:08, June 27, 2016
  • {{#ask: [[Has system::PlayStation Portable]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    170 bytes (23 words) - 20:24, June 27, 2016
  • {{#ask: [[Has system::TurboGrafx-CD]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    163 bytes (22 words) - 18:19, March 11, 2017
  • {{#ask: [[Has system::Atari Jaguar CD]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    165 bytes (24 words) - 01:42, November 2, 2016
  • {{#ask: [[Has system::Game Boy Color]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    164 bytes (24 words) - 01:51, November 2, 2016
  • {{#ask: [[Has system::Game Boy Advance]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    166 bytes (24 words) - 20:17, June 27, 2016
  • {{#ask: [[Has system::Philips CD-i]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    162 bytes (23 words) - 17:52, August 2, 2017
  • {{#ask: [[Has system::Sega 32X]] |?#- |?Has title screenshot#-|format=template |template=SMW image link |limit=2000 |ma
    169 bytes (24 words) - 03:47, June 16, 2016
  • {{#ask: [[Has system::Neo Geo Pocket Color]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m
    170 bytes (25 words) - 01:38, November 2, 2016
  • [[Has article type::Lot| ]] [[Has origin lot::Old Scene (BBS)]]
    760 bytes (121 words) - 19:12, April 7, 2019
  • ...y item in this part of the lot was dumped using an actual Dreamcast with a System Disc 2 utilizing Dreamcast SD rip 1.1. <br> '''Current total count: {{#ask:[[Has origin lot::Project Deluge]] [[Has system::Dreamcast]]|format=count}}''' <br>
    1 KB (165 words) - 18:39, September 18, 2021
  • [[Has article type::Lot| ]] [[Has origin lot::Virgin (Radar)]]
    832 bytes (126 words) - 23:22, January 19, 2019
  • {{#ask: [[Has system::Sega Mega Drive]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |m {{#ask: [[Has system::Sega CD]] |?#- |?Has title screenshot#-|format=template |template=SMW image link |limit=2000 |ma
    3 KB (350 words) - 21:22, June 15, 2016
  • [[Has article type::Lot| ]] [[Has origin lot::2018 Nintendo data breach]]
    1 KB (162 words) - 20:17, November 10, 2021
  • '''Current total count: {{#ask:[[Has origin lot::Project Deluge]] [[Has system::PlayStation]]|format=count}}''' <br> [[Has origin lot::Project Deluge]] [[Has system::PlayStation]]
    1 KB (176 words) - 19:18, April 17, 2021
  • '''Current total count: {{#ask:[[Has origin lot::Project Deluge]] [[Has system::Sega Saturn]]|format=count}}''' <br> [[Has origin lot::Project Deluge]] [[Has system::Sega Saturn]]
    1 KB (179 words) - 19:19, April 17, 2021
  • '''Current total count: {{#ask:[[Has origin lot::Project Deluge]] [[Has system::Philips CD-i]]|format=count}}''' <br> [[Has origin lot::Project Deluge]] [[Has system::Philips CD-i]]
    1 KB (179 words) - 19:19, April 17, 2021
  • '''Current total count: {{#ask:[[Has origin lot::Project Deluge]] [[Has system::Xbox]]|format=count}}''' <br> [[Has origin lot::Project Deluge]] [[Has system::Xbox]]
    1 KB (181 words) - 18:39, September 18, 2021
  • '''Current total count: {{#ask:[[Has origin lot::Project Deluge]] [[Has system::PlayStation 2]]|format=count}}''' <br> [[Has origin lot::Project Deluge]] [[Has system::PlayStation 2]]
    1 KB (178 words) - 18:40, September 18, 2021
  • [[Has article type::Lot| ]] [[Has origin lot::Frogger 2 Motherload Lot]]
    3 KB (414 words) - 00:35, February 27, 2024
  • [[Has origin lot::Dreamiverse Mega Release 2021]] |?Has system=System
    1 KB (146 words) - 11:59, February 13, 2024
  • [[Has article type::Lot| ]] [[Has origin lot::Project Velocity]]
    1 KB (150 words) - 18:45, December 30, 2023
  • [[Has article type::Lot| ]] [[Has origin lot::MediEvil lot]]
    995 bytes (149 words) - 17:57, July 12, 2022
  • '''Current total count: {{#ask:[[Has origin lot::Project Deluge]] [[Has system::Xbox 360]]|format=count}}''' <br> [[Has origin lot::Project Deluge]] [[Has system::Xbox 360]]
    1 KB (202 words) - 23:53, December 25, 2022
  • ...om dates written on the media itself. Because Wii games do not have a file system that carries file timestamps, dates specified explicitly by the developers '''Current total count: {{#ask:[[Has origin lot::Project Deluge]] [[Has system::Nintendo Wii]]|format=count}}''' <br>
    2 KB (244 words) - 00:14, December 26, 2022
  • [[Has article type::Lot| ]] [[Has origin lot::WayForward lot]]
    6 KB (797 words) - 01:49, April 17, 2024
  • |system=PC ...er DLL has not been recompiled since September 10, 1998 and the Client DLL has not been recompiled since September 8, 1998.
    1 KB (151 words) - 20:25, December 25, 2023
  • [[Has article type::Lot| ]] [[Has origin lot::OG PS2/XBOX Group Buy 2020]]
    2 KB (222 words) - 16:04, April 8, 2021
  • |system=SNES ...been modified to make the game more playable. The original unmodified ROM has not been released.
    647 bytes (99 words) - 22:22, June 15, 2018
  • |system=PlayStation 3 |file=Diggs Nightcrawler Game Data & Photos (Has some unpacked game data and dev videos BCES01725DIGGSNIGHTCRAWLERGAMED) Mar
    1 KB (130 words) - 12:07, February 11, 2024
  • [[Has article type::Lot| ]] [[Has origin lot::OG PS1/Saturn Group Buy 2020]]
    2 KB (331 words) - 21:25, April 8, 2021
  • |system=PC * The exe has changed greatly compared to the release version, differences are unknown
    1 KB (164 words) - 05:33, March 29, 2023
  • |system=Game Boy Color ...the off chance that they might finish it some day, however the source code has been released as well, meaning it can be bypassed), and an older, incomplet
    1 KB (174 words) - 23:56, November 13, 2017
  • |system=Xbox ...s been modified to run on retail systems. However, the original executable has also been included.
    771 bytes (104 words) - 18:14, January 22, 2017
  • |system=PC ...hed to allow the prototype to run with WAVMIX32.DLL outside of the Windows system directory.
    2 KB (240 words) - 19:13, October 27, 2017
  • |system=Game Boy Color * Basic ball/basket logic has been implemented
    2 KB (275 words) - 15:45, March 15, 2024
  • |system=PC ...er DLL has not been recompiled since September 10, 1998 and the Client DLL has not been recompiled since September 8, 1998.
    880 bytes (106 words) - 02:58, November 25, 2023
  • |system=SNES * This prototype has to be played at 50hz or else the graphics will flicker.
    1 KB (201 words) - 22:38, May 11, 2024
  • |system=Game Boy Advance *Has nothing to do with the Nickelodeon show yet, and instead consists of generi
    873 bytes (118 words) - 17:55, March 30, 2024
  • |game=Metal Arms: Glitch in the System |system=Xbox
    796 bytes (118 words) - 15:55, August 30, 2023
  • |system=Game Boy Advance * The Nickelodeon logo has an "LICENSED BY NINTENDO", in the final version has the "Nick Games" screen.
    979 bytes (122 words) - 00:36, December 3, 2023
  • |system=Sega Master System A prototype of The Cyber Shinobi for the Sega Master System.
    825 bytes (105 words) - 17:06, January 3, 2024
  • |system=PC ...er DLL has not been recompiled since September 10, 1998 and the Client DLL has not been recompiled since September 8, 1998.
    920 bytes (115 words) - 03:04, November 25, 2023
  • |system=PlayStation 2 This disc has been modified to remove security checks. A non-modified copy has yet to be found.
    882 bytes (111 words) - 02:24, September 20, 2021
  • |system=Game Boy Advance *Has no sound.
    1 KB (134 words) - 06:44, March 21, 2023
  • |system=Game Boy Advance * Has no proper game ID
    1 KB (131 words) - 02:13, February 29, 2024
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1,022 bytes (144 words) - 19:31, April 2, 2024
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (147 words) - 20:34, April 2, 2024
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (147 words) - 01:22, April 2, 2024
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (147 words) - 19:54, April 2, 2024
  • |system=Game Boy Color * Has an associated readme file:
    1 KB (217 words) - 23:31, March 17, 2024
  • |system=PlayStation ...the "MOVIE BOOT" menu. It has been previously claimed that the "S8" folder has been deleted from the final build, but this is just the special mode of the
    1 KB (141 words) - 16:43, December 1, 2022
  • |system=SNES The Fatal Fury 2 prototype for SNES has 8 slots for 4 MB EPROMs plus a battery RAM slot.
    419 bytes (60 words) - 05:36, November 19, 2019
  • |system=PlayStation 2 ...binary for the game has embedded debugging symbols. The final retail build has these as well.
    1 KB (137 words) - 15:00, August 12, 2023
  • |system=PC ...'s been lost to time, as the website has been down for years, and the file has not shown up since.
    1 KB (196 words) - 14:43, February 22, 2023
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (147 words) - 04:23, April 3, 2024
  • |system=Game Boy Advance * The intro now has a glitched object
    1 KB (140 words) - 18:05, January 21, 2024
  • ...does not seem to be a prototype so much as a not-very-public demo disc (it has its own SLUS serial and retail packaging, but was "not for resale"), unclea |system=PlayStation 2
    1 KB (160 words) - 05:43, March 29, 2023
  • |system=Nintendo 3DS * The title screen now has music, which has an extended intro compared to what is heard
    1 KB (224 words) - 18:58, March 6, 2024
  • |system=Xbox 360 *Has a debug menu if you press the "back" button on the pause menu.
    1 KB (154 words) - 21:00, April 5, 2023
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (152 words) - 19:45, April 3, 2024
  • |system=Xbox 360 * The game has a very low framerate in most situations.
    2 KB (184 words) - 08:10, May 10, 2023
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (165 words) - 22:22, July 30, 2023
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (151 words) - 15:03, March 2, 2024
  • |system=PlayStation 2 *Dongle protection has been cracked. An original dump of this build has yet to surface.
    1 KB (165 words) - 08:44, March 28, 2023
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (162 words) - 11:28, April 13, 2024
  • |system=Atari 2600 * Compared to the previous build, this one has sound.
    1 KB (157 words) - 03:19, May 18, 2023
  • |system=PlayStation * US version has uses X to select and O to go back these are reversed in the Japanese and pr
    1 KB (230 words) - 18:20, December 25, 2016
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (184 words) - 21:28, April 3, 2024
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (172 words) - 10:25, April 14, 2024
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (176 words) - 14:06, April 11, 2024
  • |system=Game Boy Advance ...s possibly wrong as the final build also has the same date, but this build has a few byte differences.
    1 KB (150 words) - 16:02, December 14, 2020
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (178 words) - 17:32, April 12, 2024
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (176 words) - 18:20, April 3, 2024
  • |system=Game Boy Color * Has an associated readme file:
    2 KB (258 words) - 00:39, March 18, 2024
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (176 words) - 08:55, April 13, 2024
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (185 words) - 19:56, April 3, 2024
  • |system=PlayStation 2 * Intro has a different trailer for the Monsters, Inc. movie
    1 KB (183 words) - 18:01, October 14, 2023
  • |system=Sega Master System A prototype of The Smurfs Travel the World for the Sega Master System.
    1 KB (179 words) - 17:39, January 3, 2024
  • |system=Xbox 360 |file=Gears of War 2 (Feb 01, 2008) -Has Windows Binaries-.rar
    1 KB (155 words) - 22:08, March 16, 2024
  • |system=Game Boy Color * Has an associated readme file:
    1 KB (171 words) - 00:50, March 18, 2024
  • |system=Sega Mega Drive ...r palette issues, with objects having a glitched orange shade. Anubis also has an unsightly green shade.
    1 KB (188 words) - 17:00, April 9, 2023
  • |system=Game Boy Color *The team selection screen has been basically implemented
    2 KB (255 words) - 15:47, March 16, 2024
  • |system=Nintendo 3DS * The profile selection menu has been implemented
    1 KB (181 words) - 18:59, March 6, 2024
  • |system=Sega CD * Has no title screen, boots immediately to gameplay.
    463 bytes (57 words) - 03:10, January 10, 2023
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (177 words) - 21:02, March 15, 2024
  • |system=NES *Has an early version of the script.
    1 KB (188 words) - 00:22, March 28, 2022
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (190 words) - 19:56, April 3, 2024
  • |system=PlayStation 2 * The E3 Demo has a countdown timer, however that time has been modified by ePix so that there aren't any time restrictions.
    1 KB (166 words) - 22:19, March 27, 2024
  • |system=PlayStation 2 *The dongle protection has been bypassed. An original dump of this build has yet to surface.
    1 KB (191 words) - 11:01, October 15, 2023
  • |system=PC *A version of the Blitz Games Logo which has Frogger in it.
    1 KB (187 words) - 02:59, June 10, 2023
  • |system=Xbox * PBR.xbe has a debug camera that can be toggled by pressing the up button.
    1 KB (183 words) - 05:20, April 14, 2023
  • |system=Game Boy Color * A screen showing which team the player is facing against (Today's Game) has been implemented before gameplay properly starts
    2 KB (267 words) - 16:13, March 16, 2024
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (175 words) - 15:00, March 2, 2024
  • |system=Game Boy Color ...pressing '''Start''' while paused to enter the debug menu, the player now has to press '''Select''' again
    2 KB (286 words) - 00:10, March 18, 2024
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (182 words) - 15:03, March 2, 2024
  • |system=PC ...as also been reduced to 75, but its DoT from comboing it with Drunken Haze has not changed.
    2 KB (225 words) - 05:05, April 1, 2023
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (196 words) - 18:07, April 4, 2024
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (197 words) - 05:32, April 7, 2024
  • |system=NES A prototype of Super C for NES. Has no label and "Super C" is marked on the top of the cartridge where the labe
    481 bytes (73 words) - 09:37, November 2, 2016
  • |system=Xbox 360 * The main menu background has a different design.
    2 KB (189 words) - 11:39, May 1, 2024
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (182 words) - 14:57, March 2, 2024
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (178 words) - 19:31, April 2, 2024
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (189 words) - 12:23, April 14, 2024
  • |system=PlayStation 2 shards in order to resurrect their fallen prince. Hate has
    3 KB (251 words) - 14:16, February 12, 2021
  • |system=Nintendo DS This version has a build date of 2007.
    1 KB (220 words) - 22:27, September 11, 2023
  • |system=PlayStation The EXE has the same date as the release version (2001-01-01). However, this game is un
    2 KB (283 words) - 03:30, February 13, 2020
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (195 words) - 17:01, April 14, 2024
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (182 words) - 15:04, March 2, 2024
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (182 words) - 21:27, April 3, 2024
  • |system=Game Boy Color * Has an associated readme file:
    3 KB (420 words) - 15:33, March 16, 2024
  • |system=PC * Has the same icon (and music and sounds) as the RTM, unlike earlier builds.
    2 KB (281 words) - 19:04, October 27, 2017
  • |system=Game Boy Color ...ain traces of uncompiled source code, and has a standard size of 128kB. It has a last modification date of Feb 7, 2000 13:12:42.
    2 KB (305 words) - 14:53, March 16, 2024
  • |system=Sega Mega Drive * Header has a year of 1991, a month of September, and a serial code of T-40016. The fin
    3 KB (413 words) - 15:38, May 5, 2022
  • |system=PC * Only Disc 1 of 2 has been found, although Disc 2 only contains the music files
    1 KB (212 words) - 22:41, October 2, 2022
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (196 words) - 12:30, April 10, 2024
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (200 words) - 12:16, April 10, 2024
  • |system=Sega Mega Drive ** A part of the game's checksum/region check has been NOP'd out in this build.
    1 KB (208 words) - 16:49, June 21, 2020
  • |system=Xbox 360 *<b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    1 KB (194 words) - 22:15, November 11, 2023
  • |system=FDS A prototype of Druid: Kyoufu no Tobira for the Nintendo Famicom Disk System.
    1 KB (140 words) - 21:22, March 11, 2020
  • |system=Nintendo DS * Has framerate issues in some minigames (though more so in Dragon Egg Race)
    1 KB (186 words) - 17:53, February 6, 2024
  • |system=Nintendo Wii *Has an extensive debug menu that can be accessed with the A button.
    675 bytes (85 words) - 05:08, March 29, 2023
  • |system=PC * Adrenaline has been revamped for the expansion and has been added to the 1 on 1 template.
    3 KB (502 words) - 04:58, April 1, 2023
  • |system=PC * This prototype demo has been provided by the main programmer of the game to the now defunct pcGTW w
    600 bytes (82 words) - 02:05, January 5, 2023
  • |system=PlayStation 2 * This prototype has 10 levels, while the earlier demo only has one.
    2 KB (204 words) - 07:26, April 22, 2024
  • |system=Nintendo 64 ...ary and early April, with the most likely candidate being late March. This has been determined by looking at the June 25th 1999 source code, and looking a
    2 KB (219 words) - 00:06, May 8, 2023
  • |system=PC * The exe inside DATA1.CAB has been replaced with a modified version that has no watermark in it
    3 KB (482 words) - 20:21, April 5, 2023
  • |system=PC ...ut this prototype is its use as a base for the PS1 and Saturn ports, as it has some overlap with both of those.
    922 bytes (143 words) - 00:30, August 5, 2023
  • |system=Nintendo DS * Has a title screen, a menu, and three minigames, after which the game goes to a
    727 bytes (97 words) - 02:37, May 10, 2024
  • |system=PC * Disc has hand-written date "13/8/98", "PC Beta", and "Preview".
    3 KB (385 words) - 14:54, August 19, 2023
  • |system=3DO * This dump has been decrypted.
    752 bytes (89 words) - 18:51, August 18, 2023
  • |system=Nintendo Wii *Has an extensive debug menu that can be accessed with the A button.
    717 bytes (96 words) - 22:39, August 19, 2023
  • |system=PlayStation Portable * Has text available in English, French, German, Italian, Spanish. Audio is Engli
    2 KB (224 words) - 21:54, March 22, 2023
  • |system=PC * The executable only works if the user has the original game on Steam.
    554 bytes (71 words) - 18:28, December 18, 2023
  • |system=Nintendo Wii *Has an extensive debug menu that can be accessed with the A button.
    718 bytes (96 words) - 22:39, August 19, 2023
  • [[Has article type::Lot| ]] [[Has origin lot::Terarelease 2.0 (2021)]]
    3 KB (449 words) - 15:59, March 2, 2024
  • |system=3DO * This dump has been decrypted.
    680 bytes (87 words) - 18:51, August 18, 2023
  • |system=Atari Jaguar CD ...ors as there is corruption in some of the video data. A restoration effort has been made to make the game more functional.
    607 bytes (94 words) - 10:16, November 2, 2016
  • |Page name=System Shock 2 (Aug 28, 2000 prototype) |titlescreen=System Shock 2 (Aug 28, 2000 prototype) title.png
    2 KB (308 words) - 04:55, March 31, 2023
  • |system=Sega Mega Drive * The ROM header has been possibly modified from the original dump.
    4 KB (637 words) - 03:02, February 1, 2019
  • |system=PC *Metamorphosis has an increased cooldown.
    2 KB (280 words) - 12:59, March 29, 2023
  • |system=Xbox *Aldo has his proper voice actor.
    2 KB (318 words) - 07:29, February 14, 2023
  • |system=NES * Likely a release candidate; has a single byte difference at <code>0xFFFF</code>
    767 bytes (100 words) - 14:19, January 9, 2024
  • |system=NES * Lacks the developer message seen in the final game, and therefore has no known build date
    736 bytes (100 words) - 13:12, January 9, 2024
  • |system=Game Boy Advance ...le major difference is in the language selection menu; the US version only has English, French, and Spanish language options.
    2 KB (218 words) - 14:08, January 26, 2024
  • |system=Xbox it has fragmented data of ~demo era build executables and some files which xbox ca
    711 bytes (107 words) - 19:02, December 3, 2023
  • |system=PlayStation 2 * Has the Spanish title Pañico Nuclear hand written on the disc.
    2 KB (240 words) - 02:05, August 19, 2023
  • |system=Xbox * The main menu has a different background.
    2 KB (240 words) - 05:06, March 29, 2023
  • |system=PC * HOCKEY.EXE has one byte difference from the RTM, a fix of a spelling error. Some other fil
    700 bytes (104 words) - 02:12, February 17, 2024
  • |system=PlayStation 2 *Has been dumped twice from two separate discs, both matched.
    745 bytes (87 words) - 19:32, October 4, 2023
  • |system=Atari 2600 * The player has infinite lives.
    883 bytes (110 words) - 00:51, May 9, 2023
  • |system=Xbox 360 * <b>duniademo_r.xex</b> - "Release" target. Has SCRY debugger as well as a console.
    2 KB (244 words) - 21:26, April 3, 2024
  • |system=NES * Prototype has been in circulation since at least 2001
    815 bytes (98 words) - 16:57, January 10, 2024
  • |system=PC * The "Uninstall" folder has been removed for privacy purposes.
    636 bytes (89 words) - 11:11, February 21, 2024
  • |Page name=Defcon 5: Peace Has a Price... (Jan 3, 1996 prototype) |game=Defcon 5: Peace Has a Price...
    3 KB (507 words) - 17:13, April 18, 2021
  • |system=Xbox 360 *The border around the screen has been added since [[Mega Man 10 (Oct 30, 2009 prototype)|October 30th]].
    636 bytes (76 words) - 17:32, January 21, 2024
  • |system=PlayStation *Disc 2 has the same hashes of the [http://redump.org/disc/21/ retail release].
    703 bytes (87 words) - 17:54, May 28, 2022
  • |system=PC *It has a few debugging features, such as printing [hr_temp=DP_OK] at the top-left
    1 KB (230 words) - 18:28, May 1, 2024
  • ...builddate=Feb 1, 1990 18:53:50|status=Released|game=The Revenge of Shinobi|system=Sega Mega Drive|genre=Platformer|release_date={{RegionDate|JP|Dec 2, 1989}} ...hanges (data after 0x10000 in the ROM is unchanged). The game surprisingly has level select enabled by default for some reason.
    9 KB (962 words) - 22:59, November 29, 2016
  • |system=PlayStation Portable *Has a debug menu that can be enabled by pressing '''L''' + '''Select'''
    784 bytes (98 words) - 18:04, April 13, 2024
  • |system=PlayStation 3 ...the trial period ended. A patched EBOOT.BIN that bypasses this restriction has been provided alongside the original.
    2 KB (299 words) - 04:35, February 9, 2024
  • |system=Atari 2600 * The player has infinite lives.
    941 bytes (121 words) - 00:53, May 9, 2023
  • |system=PlayStation *This build has no title screen, the beginning is rotating colors and the game starts after
    715 bytes (95 words) - 19:51, March 1, 2021
  • |system=PlayStation *This build has no title screen, the beginning is rotating colors and the game starts after
    715 bytes (95 words) - 19:50, March 1, 2021
  • |system=Atari 2600 * Close to finished, some graphics have yet to be replaced and the difficulty has yet to be readjusted.
    715 bytes (96 words) - 22:00, May 14, 2023
  • |system=Nintendo 3DS ** Level 1 is the only level that has any sort of texture data, but it's very unfinished
    1 KB (210 words) - 22:10, March 25, 2024
  • |system=PlayStation 2 * The loading text has "Pandora Tomorrow", rather than "Loading" during loading screen.
    2 KB (219 words) - 17:19, December 21, 2022
  • |system=PlayStation The download above only has disc 1 - "disc 2" is "Gran Turismo ~The Real Driving Simulator~ Test Drive
    921 bytes (134 words) - 20:50, December 6, 2021
  • |system=Nintendo DS * ARM9 binary has differences
    770 bytes (94 words) - 14:22, March 21, 2024
  • |system=Xbox 360 *Still boots into a facial recognition scan but now has a border added since [[Sonic Adventure (Jan 22, 2010 prototype)|the Jan 22n
    713 bytes (89 words) - 19:46, November 6, 2023
  • |system=SNES * Very incomplete; the only level that has some semblance of completeness is Shadowblade's
    866 bytes (113 words) - 14:39, January 11, 2024
  • |system=Nintendo GameCube *The story mode progression counter has been implemented but is broken. Displays -03 after completion of any map.
    3 KB (393 words) - 22:42, February 26, 2024
  • |system=PC *The prototype has been altered and the untouched version seemingly never released
    821 bytes (100 words) - 12:56, April 24, 2022
  • |system=PC *The prototype has been altered and the untouched version seemingly never released
    820 bytes (100 words) - 12:56, April 24, 2022
  • |system=Nintendo 3DS This demo has little documentation from the event. Here is a hands-on review from an auth
    887 bytes (117 words) - 01:42, March 30, 2023
  • |system=Atari 2600 ...de given by programmer Bob Smith to Dennis Debro on August 23, 2002, which has since been compiled.
    962 bytes (115 words) - 00:46, May 20, 2023
  • |system=Game Boy Color * Has an associated readme file:
    2 KB (238 words) - 18:26, March 16, 2024
  • |system=PlayStation *This build has no title screen, the beginning is rotating colors and the game starts after
    738 bytes (99 words) - 19:51, March 1, 2021
  • |system=PlayStation ...based off the final Japanese version. It is mid-translation and as such it has many textual differences. The proto was put together for the E3 of 1997.
    4 KB (594 words) - 21:07, March 12, 2023
  • |system=Nintendo DS *Has leftover assets from other WayForward Technologies projects, including ''Sh
    891 bytes (107 words) - 18:59, March 6, 2024
  • |system=PC * The "Uninstall" folder has been removed for privacy purposes.
    712 bytes (98 words) - 11:11, February 21, 2024
  • |system=Game Boy Advance *Password feature has been replaced with level select.
    876 bytes (105 words) - 16:14, December 27, 2019
  • |system=PlayStation * Unlike the demo found on compilations, this version has the original file dates
    921 bytes (109 words) - 23:06, September 17, 2022
  • |system=PlayStation 2 *Has a 3D level select screen not present at all in the final game.
    969 bytes (133 words) - 09:28, April 8, 2023
  • |system=PlayStation ...it simply takes you to the Memory Card screen every time, where the player has to manually select which block to use. In the final, after you first exit
    2 KB (262 words) - 17:36, April 27, 2021
  • [[Has article type::Lot| ]] [[Has origin lot::OG Sega Saturn Group Buy 2021]]
    6 KB (1,000 words) - 01:37, May 9, 2021
  • |system=PC *Inner fire has a longer duration and cost less mana to cast.
    2 KB (353 words) - 16:42, March 31, 2023
  • |system=Game Boy Color * Has an associated readme file:
    2 KB (387 words) - 00:00, March 18, 2024
  • |system=Game Boy Advance ...he menus are now properly in place and the '''Start''' level skip function has been disabled.
    2 KB (253 words) - 17:19, January 21, 2024
  • |system=TurboGrafx-16 ...n is said to be farther along than the one that was dumped. The developer has stated on his youtube channel that the high projected cost of the carts com
    799 bytes (125 words) - 17:45, July 24, 2017
  • [[Has article type::Lot| ]] [[Has origin lot::Ed Semrad Lot]]
    6 KB (676 words) - 01:39, December 10, 2022
  • |system=PlayStation 3 ...erences. Menu theme is missing instruments. Shading is a bit darker, Joker has no shadow, and the Atlus and P Studio logos and text at the bottom right ar
    2 KB (226 words) - 00:49, January 25, 2024
  • |system=Xbox 360 *This build has the same build version as the June 8th build. I do not know the differences
    733 bytes (106 words) - 20:18, November 3, 2023
  • |system=Neo Geo Pocket Color ...e Neo Geo Pocket Color. Closer to the final game than the other demo, this has a slew of playable characters and demonstrates both the arcade mode and the
    726 bytes (110 words) - 15:20, April 10, 2023
  • |system=Nintendo 3DS * It has a slightly different size compared to the final demo, which may even be an
    998 bytes (133 words) - 21:21, April 16, 2024
  • |system=PlayStation *The main menu has progresed to a point where it resembles the final game.
    2 KB (351 words) - 07:03, June 15, 2023
  • |system=Sega Saturn Boots, but is not playable in Yabause. Has not been tested on a European Saturn.
    840 bytes (112 words) - 14:40, March 26, 2019
  • |system=SNES ...l differences compared to the retail US build, but lots of binary changes. Has a proper internal header complete with valid checksum, which suggests this
    867 bytes (131 words) - 20:52, December 6, 2021
  • |system=NES ...from the [[A Week of Garfield (Ver 0.9 prototype)|Ver 0.9 prototype]], and has been circulating on the internet for much longer.
    1 KB (140 words) - 16:21, January 10, 2024
  • |system=PlayStation 2 ...ower sizes and strange white line at top, when this video from final build has slightly bigger sizes and doesn't contain white bar.
    3 KB (417 words) - 09:32, July 10, 2022
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