24: The Game (Nov 28, 2005 prototype)

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Title Screen
24: The Game (Nov 28, 2005 prototype)
Build date Nov 28, 2005 10:18:41
Build name Preview
Dump status Released
Dumped by ObscureGamers
Released by ObscureGamers
Origin DVD-R
Disc type PlayStation 2 Preview
Labels PREVIEW PAL 24™: The Game December 2005
Game 24: The Game
System PlayStation 2
Genre Third-person shooter
Final build EU Jan 17, 2006
US Jan 19, 2006
Release date US Feb 28, 2006
EU Mar 17, 2006
AU Apr 22, 2006
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A European preview build of 24: The Game for the PlayStation 2.

Notes

  • Dated 1 month and 20 days before the retail PAL version, both the 'Press Kit' and 'Pink Disc' versions share identical builds.
  • Boot-up menu lacks a background, Nederlands (Dutch) appears to be missing altogether and the order of Polski (Polish)/Maygar (Hungarian) was switched.
  • Company logos are in a different order and in some cases don't match retail along with the copyrights being dated to 2005.
  • Main menu background footage is in an earlier state, this also applies to certain menus where options look partially rough.
  • You can adjust the display mode between 50/60Hz in the options which would eventually be restricted to just upon booting up.
  • The cheat menu is accessible here in the same way as on retail copies but seems unfinished due to only accepting up to 3 letter combinations rather than 10 and no sign of any number symbols so none of the final codes are enterable here.
  • Includes a 'Mission Select' option allowing you to start off at any checkpoint within a mission and has the label 'v0.0.0. Nov 25 2005. 14:07:36.' visible at the top of the navigation box.
  • Level 3 appears to be mislabeled as level 6, therefore every other option afterwards is also incorrect in numbering.
  • Every cutscene has changes in relation towards shading/textures of models and overall lacking final touches.
  • After completing the 8th mission the game will loop back to the beginning as if you started a new game.
  • Pause menu has a 'Next Mission' tab which will instantly complete the level successfully upon pressing and less options.
  • A debug .map file with every function and their addresses can be found in the 'Source' folder.

Screenshots

Origin

See also

Redump entry