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| 24: The Game (Nov 28, 2005 prototype)
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| Build date |
Nov 28, 2005 10:18:41
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| Build name |
Preview
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| Dump status |
Released
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| Dumped by |
ObscureGamers
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| Released by |
ObscureGamers
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| Origin
|
DVD-R
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| Disc type |
PlayStation 2 Preview
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| Labels |
PREVIEW PAL 24™: The Game December 2005
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| Game
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24: The Game
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| System |
PlayStation 2
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| Genre |
Third-person shooter
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| Final build |
EU Jan 17, 2006 US Jan 19, 2006
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| Release date |
US Feb 28, 2006 EU Mar 17, 2006 AU Apr 22, 2006
|
|
A European preview build of 24: The Game for the PlayStation 2.
Notes
- Dated 1 month and 20 days before the retail PAL version, both the 'Press Kit' and 'Pink Disc' versions share identical builds.
- Boot-up menu lacks a background, Nederlands (Dutch) appears to be missing altogether and the order of Polski (Polish)/Maygar (Hungarian) was switched.
- Company logos are in a different order and in some cases don't match retail along with the copyrights being dated to 2005.
- Main menu background footage is in an earlier state, this also applies to certain menus where options look partially rough.
- You can adjust the display mode between 50/60Hz in the options which would eventually be restricted to just upon booting up.
- The cheat menu is accessible here in the same way as on retail copies but seems unfinished due to only accepting up to 3 letter combinations rather than 10 and no sign of any number symbols so none of the final codes are enterable here.
- Includes a 'Mission Select' option allowing you to start off at any checkpoint within a mission and has the label 'v0.0.0. Nov 25 2005. 14:07:36.' visible at the top of the navigation box.
- Level 3 appears to be mislabeled as level 6, therefore every other option afterwards is also incorrect in numbering.
- Every cutscene has changes in relation towards shading/textures of models and overall lacking final touches.
- After completing the 8th mission the game will loop back to the beginning as if you started a new game.
- Pause menu has a 'Next Mission' tab which will instantly complete the level successfully upon pressing and less options.
- A debug .map file with every function and their addresses can be found in the 'Source' folder.
Screenshots
Origin
See also
Redump entry