A Hat in Time (Mar 26, 2014 prototype)
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| A Hat in Time (Mar 26, 2014 prototype) | ||||||||||||||||
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Do not upload
Please do not upload this prototype.
A prototype of A Hat in Time for the PC.
Notes
- Changelog:
- Settings: Added a graphics detail preset, and moved existing options to “customize”.
- Settings: Removed the “High Quality Shaders” option (it is now active by default). The net performance gain from turning this option off was minimal and resulted in significantly longer loading times (due to shaders having to be recompiled).
- Settings: Added a “Auto-detect Controller” setting.
- Added a new health meter.
- Max health has been reduced to 4.
- Added a small animation to the energy meter.
- Energy meter is now only visible when the player has any badges.
- Snatcher badge now dodges in the initially held direction, as opposed to the currently held direction.
- Added a new Gamepad system that allows for user-defined controllers (HatinTimeGame/Config/Gamepads/). This system currently uses button layout instead of GUID, we hope to change this in the future. This implementation does not currently have an in-game interface, we hope to provide that later down the road. Feel free to share any custom configs with us over at the Community Feedback Tracker (for instance, none of us at Gears have a Dualshock 4, and as such cannot provide a DualShock config ourselves at the moment).
- Fixed a bug where SaveData was saved in the wrong location. This may reset previous save data, sorry.
- HUB now has its actual music playing (instead of The Moonjumper’s theme).
- Fixed balloon collision being mis-aligned.
- Fixed a bug when re-trying the Mafia mini-boss.
- Fixed a bug allowing the play to walk through the kitchen table.
- Fixed being able to press a switch on 3rd floor through a wall.
- Reduced bloom strength in the winter bookstore.
- Mac OSX:
- Fixed shader cache being out of date.
- Fixed a bug causing the game not to save.
- Graphics settings are now available.
The Cutting Room Floor research