Assassin's Creed III (Sep 25, 2012 prototype)
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A prototype of Assassin's Creed III for the Microsoft Xbox 360 from 2012-09-25.
Notes
This set of files includes 9 binaries, with the following build dates:
- ac3mp_e_360_f.xex: 2012-09-06 20:37:57 UTC
- ac3mp_e_360_p.xex: 2012-09-08 09:46:42 UTC
- ac3mp_e_360_q.xex: 2012-09-06 21:32:42 UTC
- ac3mp_e_360_r.xex: 2012-09-06 20:33:07 UTC
- scimitar_final.xex: 2012-09-25 21:24:14 UTC
- scimitar_memtagfinal.xex: 2012-09-25 20:46:39 UTC
- scimitar_profile_engine.xex: 2012-09-25 21:01:05 UTC
- scimitar_qcfinal.xex: 2012-09-25 20:45:24 UTC
- scimitar_release_engine.xex: 2012-09-25 20:47:11 UTC
Debug controls
Controller 2:
- R2 toggle debug camera
- All other controls are for the debug camera, while active
Keyboard:
- Space: freeze time
- Q: switch draw distance
- W: toggle wireframe
- T: toggle render stats
- O: toggle stats
- S: toggle shadows
- F: switch render mode
- L: switch lighting mode
- C: toggle camera info
- Backspace: reload level
Screenshots
Videos
Acknowledgments
Thanks to A Die Hard X60 Collector for preserving this rare artifact of gaming history, and DRW for obtaining and sharing it.
See also