Assassin's Creed III (Sep 25, 2012 prototype)

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Title Screen
Assassin's Creed III (Sep 25, 2012 prototype)
Build date Sep 25, 2012
Build name c630510_d174886_s15267
Dump status Released
Dumped by A Die Hard X360 Collector
Released by CVLT OF OSIRIS
File release date November 30, 2019
Origin DVD-R
Game Assassin's Creed III
System Xbox 360
Genre Action
Release date US Oct 30, 2012
EU Oct 31, 2012
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A prototype of Assassin's Creed III for the Microsoft Xbox 360 from 2012-09-25.

Notes

This set of files includes 9 binaries, with the following build dates:

  • ac3mp_e_360_f.xex: 2012-09-06 20:37:57 UTC
  • ac3mp_e_360_p.xex: 2012-09-08 09:46:42 UTC
  • ac3mp_e_360_q.xex: 2012-09-06 21:32:42 UTC
  • ac3mp_e_360_r.xex: 2012-09-06 20:33:07 UTC
  • scimitar_final.xex: 2012-09-25 21:24:14 UTC
  • scimitar_memtagfinal.xex: 2012-09-25 20:46:39 UTC
  • scimitar_profile_engine.xex: 2012-09-25 21:01:05 UTC
  • scimitar_qcfinal.xex: 2012-09-25 20:45:24 UTC
  • scimitar_release_engine.xex: 2012-09-25 20:47:11 UTC

Debug controls

Controller 1:

  • L3 + R3: Debug Mode
    • RT/RB: Move quicker
    • R3 Up/Down: Change elevation
    • Y: Show list of available debug commands
  • L3 + Back: Shows Menu for changing World and Mission. (Has option to load E3 Demo but the Forge file is missing)
  • L3 + Start: Shows Debug Menu Possibly for testing various in-game menus (Menu only triggers on some Worlds and scimitar_profile_engine.xex(?))

Controller 2:

  • R2 toggle debug camera
  • All other controls are for the debug camera, while active

Keyboard:

  • Space: freeze time
  • Q: switch draw distance
  • W: toggle wireframe
  • T: toggle render stats
  • O: toggle stats
  • S: toggle shadows
  • F: switch render mode
  • L: switch lighting mode
  • C: toggle camera info
  • Backspace: reload level

Test maps

This build contains the following test maps, accessable through the Debug map select menu:

  • AI_TEST_FightRanks - A blank map with various types of NPCs that spawn to test fighting.
  • AI_Integration - Small map with few full textures, seems to be to test how NPCs react and interact.
  • AI_Showcase_Animals - Test area for the games Animal NPCs.
  • AI_Social - A small map with no NPCs, maybe something to do with MP map testing (?).

Screenshots

Videos

Acknowledgments

Thanks to A Die Hard X60 Collector for preserving this rare artifact of gaming history, and DRW for obtaining and sharing it.

See also