Casper and the Ghostly Trio (Mar 13, 2006 prototype)
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A prototype of the Casper and the Ghostly Trio for PlayStation 2.
Notes
The Cutting Room Floor research
- PlayStation 2 build compiled for PC.
- Platform.exe was not able to be recovered and will produce data errors when attempted to be extracted. It is preferred to use the repacked archive to get around any potential issues with extraction tools.
- The executable from the later builds is able to be substituted in place of the corrupted executable. A few asserts will pop up, but they can be set to ignore always.
- Jumps into a debug level select after the opening logos. The frontend appears to have not been implemented yet.
- Different loading screen.
- Music is absent.
- All of the graphics from the HUD are placeholders borrowed from other games that used PlatformEngine.
- The only playable level is Casper Demo, which jumps the player into a mansion level with no enemies. The level itself is not in the final build, but assets from it were reused for the Library level.
- Contains unused files leftover from Billy The Wizard: Rocket Broomstick Racing, Anubis II, and the unreleased DDI Zool game.