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| Cocoto Platform Jumper (Nov 18, 2003 prototype)
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| Build date |
Nov 18, 2003 01:38:00
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| Dump status |
Released
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| Dumped by |
Xindictive
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| Released by |
Xindictive
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| File release date |
June 13, 2024
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| Origin
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CD-R
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| Game
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Cocoto Platform Jumper
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| System |
PlayStation 2
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| Genre |
Platformer
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| Release date |
Unreleased
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An early prototype of Cocoto Platform Jumper for the Sony PlayStation 2.
Notes
- The game was just called "Cocoto"
- A cheat menu is accessible by inputting the following code in-game: R1 + Square and Start.
- It was said that there are more levels in the prototype[1], but they do not start due to missing level folders.
- The Abyss has 1 level instead of 6 in the final.
- There are quite a lot of sounds (mainly for Cerber, the Abyss and Volcano) but they are left unused.
- The Volcano was called the Hell even though the level selection world image had it called "Volcano Land" [2]
- There are unused graphics, especially a map texture present in every level.
- The title screen, which have some left overs from Charlie's Angels (PS2)[3] contains the most of them, especially early versions of other textures.
- The presence of cactuses and an unused sand graphic in the Atlantis land could indicate that it was originally a desert world. Turns out it is also a left over from Charlie's Angels[4].
- The
is used much more.
Videos
Screenshots
Level selection of the Cocoto Platform Jumper November 18 2003 prototype. The selected save is the Heaven, that can only be chosen using the Cheat Code menu.
Battle mode of the Cocoto Platform Jumper November 18 2003 prototype. Notice that the Volcano background is the same as the title screen. The health indicator was different.
Atlantis level. Ice platforms, Fairy, Cocoto, cactuses and a jumper can be seen.
You had to touch Fairy to finish the level. The level cleared music would play and Cocoto would fly instead of playing the animation. If the timer hits 0, thee water rises beyond the last platform, even if you reached it. It was fixed in the release.
Screenshot of the Race mode, where Cocoto and Shiny are on the finish platform. Notice that the jumper's texture stayed the same in every world like in the GBA port (based on the beta). The side texture of the finish platform stood unchanged in the final release.
See also
Cocoto Platform Jumper prototypes
References