Concord (Nov 14, 2023 prototype)
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A prototype of Concord for the PC.
Notes
- Debug Build.
Concord_Test_Build.txt
Concord Test Build (2023-11-14)
This explains how to open maps, configure game settings, and use debug tools for exploring maps and controlling characters.
1. Opening Maps
- Use the open command to load maps, which automatically bypasses the login screen.
- Only maps with _persistent in their names work.
- Example: open mainmenu_persistent loads the main menu, where you can view the crew use other menus and explore a Galactic Guide full of placeholders.
- Note: When opened in this way, maps won’t have a set game mode, so gameplay will stop at the character selection screen the UI for it can be closed by using escape to pause and unpause or pressing backspace.
2. User Interface and Debug Controls
- Hide UI: Press Backspace.
- Activate Debug Camera: Press ; to look freely around the map.
- Open Debug Menu: Press \.
3. Setting Game Mode and Level
- Find and edit the Engine.ini file in (an example file will be included):
- FWChaos\FWChaos\Saved\Config\Windows
- Selecting a Startup Level:
- Update GameDefaultMap with the path of the level you wish to load on startup.
- Use FModel to locate paths for other levels if needed.
- Changing Game Modes:
- Specify the path to the desired game mode (_GM file) in LocalMapOptions:
/Game/Modes/PvE/Example/Example_GM.Example_GM_C
- Important: The .Example_GM_C suffix is crucial for the game mode to load properly.
- Use FModel to locate paths for other modes if needed.
4. Spawning and Controlling Characters
- All maps will spawn characters at the origin point by default. On certain maps where the origin is within bounds, the character won’t immediately die upon gaining control.
- To spawn a specific character, like Lennox, use:
SpawnFWCharacterWithVariantAndAppearance Gunslinger Offensive01_Variant Gunslinger_Offensive01_Bronze01_Appearance_DA
- Use FModel to locate parameters for other characters, variants and appearances. Although most non-base are not finished.
- To control the spawned character:
1. Use the debug camera to position the crosshair over the character.
2. Type DebugSelectTargetedObject in the console.
3. Disable the debug camera.
4. Type DebugPossessSelectedObject to take control of the character.
- Note: First-person view models will not function.