|
| Condemned 2: Bloodshot (Dec 12, 2007 prototype)
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| Build date |
Dec 12, 2007
|
| Build name |
12-13-07
|
| Dump status |
Released, redump needed
|
| Dumped by |
Anonymous
|
| Released by |
Hidden Palace
|
| File release date |
December 25, 2022
|
| Origin
|
DVD-R
|
| Lot |
Project Deluge
|
| Labels |
Condemned 2 12-13-07
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| Dump method |
Memorex MRX-650LE v6 AM61 (PowerISO)
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| Game
|
Condemned 2: Bloodshot
|
| System |
Xbox 360
|
| Genre |
Survival Horror
|
| Final build |
JP Unreleased EU Feb 17, 2008 US Feb 17, 2008
|
| Release date |
JP Unreleased EU Apr 4, 2008 US Mar 11, 2008
|
|
A prototype of Condemned 2: Bloodshot for the Xbox 360.
Notes
- Predates the final build by 2 months.
- Rating Pending ESRB screen.
- Missing note on the Video Options screen describing the lighting difference between playing during the day and night.
- Main menu background is different.
- The Pause screen is unfinshed.
- The Select A button prompt is in a different position on the main menu.
- The A button Interaction prompt text has diffferent placement from final.
- Enemy A.I. is unfinished, they don't break spam attacks and sometimes get stuck or ignore the player.
- Death/Game Over screen is different. In this build, Ethan just ragdolls and the text "You were killed!" appears. Very similar to Game Over screen from Multiplayer.
- Custom level option on the main menu in this build, which is a level select.
- Game is playable from start to finish, some triggers may fail so level restart might help.
- The Combo/Damage Multiplier UI is different from final.
- Some Combo moves haven't been implement yet.
- Investigation UI has some differences from final.
- Gun Icons UI when holstered seem placeholder/unfinished compared to final.
- Some collectibles have different placements and some aren't implemented yet.
- Some dialogue differences compared to final, some lines aren't voiced yet. Enable subtitles to spot differnces.
- Debug functions enabled with keyboard. Function keys at top of KB (F1 - F12) perform/enable varions dev options like free cam and various other debug information.
- The gunplay is unbalanced in this build, enemies with guns are highly accurate and deal a lot of damage. God mode recommended.
- In the Walker Doll Factory level, there is a cut hobo character at the end of the level. Ethan has a Response interaction with the same character which also got cut.
- The SCU Nightmare level has a waves of armed enemies at the end of the nightmare. Very difficult without God mode and different/unfinished level layout.
- All cutscenes, except the opening intro, are very unfinished with minor differences to final. The ending cutscene is slightly extended with Rosa commenting that Ethan needs a bath.
- XEX information:
- Header Maker ID: SE
- Header Product Code: 2031
- Header Title: Condemned 2: Bloodshot
- Header PE Name: Yeti_Xenon_R.exe
- Header Executable Name: /default.xex
- Header: Executable Checksum (MD5): a31ee77d0eadc58a77abd0536bf5c3f0
- Miscellaneous Notes:
- Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
Screenshots
Origin
Files
Archive Contents:
| File
|
Type
|
Date
|
Size
|
SHA-1
|
| X360 - Condemned 2 12-13-07.bin
|
File
|
2021-10-10 11:41:40
|
5.03 GB
|
d9eb915b025f8a5860b4e0b072da17b635e08353
|
| X360 - Condemned 2 12-13-07.cue
|
File
|
2021-10-10 11:21:41
|
93 bytes
|
b432c724f1ae20472411d244c026845159e327bc
|
| X360 - Condemned 2 12-13-07.JPG
|
File
|
2021-10-24 01:11:01
|
2.18 MB
|
41282bb8a537f3dc6fa11de8391ef9f4370b0117
|
Download File:
| File
|
Type
|
Date
|
Size
|
Comment
|
SHA-1
|
| Condemned 2 - Bloodshot (Dec 12, 2007 prototype).7z
|
7zip Archive
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2021-10-25 14:40:57
|
4.97 GB
|
Download file
|
6a453e4a59eb4f016363ccf7627ecfbe152af2bd
|
Acknowledgments
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
Condemned 2: Bloodshot prototypes