Crash Bandicoot: The Wrath Of Cortex (Sep 11, 2001 prototype)

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Title Screen
Crash Bandicoot: The Wrath Of Cortex (Sep 11, 2001 prototype)
Build date Sep 11, 2001
Dump status Released
Released by Xhaos
File release date June 24, 2024
Origin DVD-R
Labels Crash Bandicoot The Wrath of Cortex Mini Game Presubmission September-2001
Game Crash Bandicoot: The Wrath Of Cortex
System PlayStation 2
Genre Platformer
Final build US Sep 21, 2001 (v1.00)
EU Oct 9, 2001 (v1.03)
JP Nov 27, 2001
US Jun 13, 2002 (v1.01)
EU Jan 23, 2002 (v2.01)
KR Dec 17, 2002
Release date US Oct 29, 2001
EU Nov 23, 2001
JP Dec 20, 2001
KR Mar 28, 2003
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A prototype of Crash Bandicoot: The Wrath of Cortex for the PlayStation 2.

Notes

The Cutting Room Floor research
  • Features a scrapped minigame on the loading screens when entering a level, which Konami requested to remove it at the last minute to avoid potential legal issues as Namco had a patent on loading screen minigames.
    • In this minigame, Crash is falling and a bunch of Wumpa fruit are raining down. He must collect the Wumpa fruit while avoiding the eaten ones, or he will lose 3 fruit. The fruit you collect on the loading screen will be carried into the main tally once the level starts.
  • The startup loading screen is the same as elsewhere in the game, rather than "LOADING" in front of a black background.
  • A loading screen inbetween the two sections of the opening cutscene is present.
  • The warp room lacks the platform in the center.
  • Boss buttons lack the smoke particle effect.
    • You can step on the boss buttons that are not yet available. In the final game, an invisible barrier prevents this.
  • Music volume is defaulted to 60% instead of 75%.
  • Miscellaneous Notes:
    • Game is emulatable (in PCSX2): Yes (as of June 24, 2024).
    • Game contains dongle protection: No.

Screenshots

Origin

Videos

Acknowledgments

A huge thanks to the anonymous person for dumping this prototype and allowing it to be shared.

See also