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Croc 2 (Jun 13, 1999 prototype)
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Build date |
Jun 13, 1999 22:17:36
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Build name |
6-13-99
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Dump status |
Released, redump needed
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Released by |
Hidden Palace
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File release date |
April 17, 2021
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Origin
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CD-R
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Lot |
Project Deluge
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Labels |
Croc 2 6-13-99
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Dump method |
PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)
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Game
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Croc 2
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System |
PlayStation
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Genre |
Platform
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Final build |
JP Jul 15, 1999 EU Jul 13, 1999 US Jul 1, 1999
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Release date |
JP Sep 2, 1999 EU Jul 13, 1999 US Jun 30, 1999
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A prototype of Croc 2 for the PlayStation.
The Cutting Room Floor research
Differences (compared to final)
- Save the Ice Trapped Gobbos: a minor dialogue change was made to the Gobbo who activates the lift. In this beta, it says "Gobbo! Make lift work" on the first line. The final corrects this to "Gobbo make lift work!"
- The Village Masher: for some reason, you start the first part of this stage with 11 crystals immediately upon entering; meaning when you get to the second part (where you actually face the boss itself) you have 61, compared to 50 in the final
Issues unfixed (same as final)
- Save 30 Gobbo babies: if the final coloured-crystal you get in this stage is the blue one (atop some steps, where there is a Gobbo baby trapped inside a Gold-Key cage, with a regular crystal atop a ledge) then the Golden Gobbo challenge-area warp is set to spawn inside the cage. This means you can pickup the Gobbo baby at the same time as entering the warp and end-up carrying the baby inside the Golden Gobbo challenge area! Fortunately, as all you need to do in the area is collect a Gold Key, and then open the cage containing the statue, it won't affect anything if you do enter with it. Though during playtesting it is odd this wasn't picked-up on here, and made it into the final
- Up the Waterfall: when you enter the Golden Gobbo challenge-area for this stage, turn-around immediately in the area where you start and you'll notice an obvious missing-texture on the wall. This remains unfixed in the final also
Notes
The Cutting Room Floor research
- Compiled approximately 17 days before the retail US build
- Miscellaneous Notes:
- Game is emulatable: Yes (as of April 17, 2021).
- Game contains dongle protection: No.
- Game contains debugging symbols: N/A
- Dump was originally scrambled: No
Screenshots
(1/4) If the blue crystal is the last coloured one you pickup in this stage...
(2/4) ...then the warp will appear inside the cage, in very-close proximity to the Gobbo baby...
(3/4) ...which means you can end-up taking it into the secret-area!
(4/4) You can complete it, though, fortunately, without needing to put the baby down!
(1/2) In the Golden Gobbo area for the "Up the Waterfall" stage ...
(2/2) ...turnaround where you start to see a missing-texture
The final corrects the first line of this dialogue to "Gobbo make lift work!"
In the first-part of the Village Masher stage, you get 11 crystals right as you enter the stage, so you'll have 61 at this point! The final corrected this, so you only have 50 by now
Origin
Files
File
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Type
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Date
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Size
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SHA-1
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PSX - Croc 2 6-13-99.img
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File
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2020-12-12 15:42:57
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659.9 MB
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c50bd745951cf5bf0a4f0948608e2b6fe6843869
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PSX - Croc 2 6-13-99.cue
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File
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2020-12-12 15:24:02
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84 bytes
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6ab8925438b2d4393be62f96b11ee2cb5b501bf0
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PSX - Croc 2 6-13-99.ccd
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File
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2020-12-12 15:24:02
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773 bytes
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cfe4bda4a26a6b6203b964ad3800aaa2644d6ccc
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PSX - Croc 2 6-13-99.sub
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File
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2020-12-12 15:43:51
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26.93 MB
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b46a31a221f183363d4ffc39737a205824b714d2
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PSX - Croc 2 6-13-99.jpeg
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File
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2021-03-14 12:14:04
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1.13 MB
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5aff1c67929a8641366bd44303bae9037dbc5d82
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Acknowledgments
A huge thanks to Iniche for doing the initial research on this prototype!
See also