Croc 2 (Jun 13, 1999 prototype)
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A prototype of Croc 2 for the PlayStation.
The Cutting Room Floor research
Differences (compared to final)
- Save the Ice Trapped Gobbos: a minor dialogue change was made to the Gobbo who activates the lift. In this beta, it says "Gobbo! Make lift work" on the first line. The final corrects this to "Gobbo make lift work!"
- The Village Masher: for some reason, you start the first part of this stage with 11 crystals immediately upon entering; meaning when you get to the second part (where you actually face the boss itself) you have 61, compared to 50 in the final
Issues unfixed (same as final)
- Save 30 Gobbo babies: if the final coloured-crystal you get in this stage is the blue one (atop some steps, where there is a Gobbo baby trapped inside a Gold-Key cage, with a regular crystal atop a ledge) then the Golden Gobbo challenge-area warp is set to spawn inside the cage. This means you can pickup the Gobbo baby at the same time as entering the warp and end-up carrying the baby inside the Golden Gobbo challenge area! Fortunately, as all you need to do in the area is collect a Gold Key, and then open the cage containing the statue, it won't affect anything if you do enter with it. Though during playtesting it is odd this wasn't picked-up on here, and made it into the final
- Up the Waterfall: when you enter the Golden Gobbo challenge-area for this stage, turn-around immediately in the area where you start and you'll notice an obvious missing-texture on the wall. This remains unfixed in the final also
Notes
The Cutting Room Floor research
- Compiled approximately 17 days before the retail US build
- Miscellaneous Notes:
- Game is emulatable: Yes (as of April 17, 2021).
- Game contains dongle protection: No.
- Game contains debugging symbols: N/A
- Dump was originally scrambled: No
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PSX - Croc 2 6-13-99.img | File | 2020-12-12 15:42:57 | 659.9 MB | c50bd745951cf5bf0a4f0948608e2b6fe6843869 |
PSX - Croc 2 6-13-99.cue | File | 2020-12-12 15:24:02 | 84 bytes | 6ab8925438b2d4393be62f96b11ee2cb5b501bf0 |
PSX - Croc 2 6-13-99.ccd | File | 2020-12-12 15:24:02 | 773 bytes | cfe4bda4a26a6b6203b964ad3800aaa2644d6ccc |
PSX - Croc 2 6-13-99.sub | File | 2020-12-12 15:43:51 | 26.93 MB | b46a31a221f183363d4ffc39737a205824b714d2 |
PSX - Croc 2 6-13-99.jpeg | File | 2021-03-14 12:14:04 | 1.13 MB | 5aff1c67929a8641366bd44303bae9037dbc5d82 |
Acknowledgments
A huge thanks to Iniche for doing the initial research on this prototype!
See also
- Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)