Dead Space 3 (Aug 25, 2012 prototype)
|Dead Space 3 (Aug 25, 2012 prototype)|
A pre-alpha, debug-build prototype of of Dead Space 3 for the PlayStation 3 from 2012-08-25 (about 4 months before the NTSC release build).
The entire game is present in some form, but the completeness/playability varies greatly.
The middle of the game (in the fleet of ghost ships and on the surface of the ice planet) is nearly complete, although a few puzzles (in particular, the "collect all of the cross-sections of the necromorph" puzzle on the planet) are non-functional and must be skipped by using the level-select feature in the debug menu.
The early and later chapters are mostly untextured geometry, but are generally functional with the exception of the final boss battle.
Numerous test/debugging levels are present in the map list. Additionally, it is possible to launch the E3 preview version of the game by selecting the E3 front-end instead of the standard front-end. The E3 version plays significantly differently than the equivalent section of the "normal" game which is also present in this pre-alpha build.
Beware that many entries in the map list are not actually present on the disc, and will cause the game to lock up (generally requiring a reboot of the console).
Accessing some of the debugging controls requires a second controller.
On Controller 1 or 2:
- L2 + R2 + Start = Debug Menu
On Controller 2:
- R3 = Toggle No-Clip Reposition Player Mode
- L3 = Toggle Debug Camera/Normal Camera
In Debug Camera Mode:
- Left Stick = Forward/Back, Strafe
- Right Stick = Pitch/Yaw
- Triangle, Cross = Up/Down
- L2, R2 = Roll Left/Right
- Hold L1 = Slower Camera Movement
- Hold R1 = Faster Camera Movement
- R3 = Bring Player to Camera + No-Clip Toggle