Forza Horizon 2 (May 4, 2014 Prototype)
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| Download Forza Horizon 2 (May 4, 2014 Prototype) (info) |
An early debug prototype of Forza Horizon 2 for the Xbox 360.
This build is early enough that it still uses many assets from Forza Horizon 1, including sounds, radio, textures, and more. It is very unfinished, you will encounter incomplete terrain, heaps of placeholders and notice numerous differences compared to the final release.
Platform Specifics
Xenia is the best way to play unless you have an XDK.
Xenia
- default.xex requires the "Force insecure=true parameter" patch, which can be found at the game-patches GitHub repository.
- Forza2.xex, Forza2_DBG.xex and Forza2_PRF.xex require the Xenia-Canary [e588a772d Dec 3, 2025] or later.
RGH / XDK
- Highly recommend playing the game through an XDK with 1GB memory. RGH with 512mb is pretty choppy.
- Forza_PRF will get you slightly better performance but hitches are still frequent.
Gameplay
- The map is accessible for the most part, some areas are very tricky if not impossible to traverse.
- 1v1 Races with NPCs works.
- Tried one race and appeared to have crashed on Xenia Canary.
Some Details
Some vehicles from the Xbox One version are present when unlocking all cars.
The lower dock that got cut is accessible. (Was made accessible again however in the FF spinoff)
Hidden null car id is 1215
Issues
- You may randomly clip into the ground.
- FIX: In the Debug Menu, MENU/PLACE CAR will reset your position.
- When entering the garage to change cars and exiting, your screen will go black. To fix this, drive just far enough from the garage to Fast Travel back to it on the Map.
- Fast Traveling will then remove this black screen.
- You will occasionally get black error screen asking you how you want to proceed. Selecting B to ignore future warnings of that type will stop them for the most part.
- On one occurrence, the screen went black while falling, spamming A and X happened to bring the error screen up to get out of it.
Notes
XEX Information
The default.xex does not progress past the main menu. This is usually due to file compatibility issues or failing file security checks, as the SHA256 hashes in the xex do not match the files, a common occurrence in development builds. To work around this, we launch the xex using the insecure argument (via cmdline.txt), which bypasses these checks. However, since this is essentially a retail xex, it does not accept command-line arguments. While this could be patched, it seems unnecessary, as Forza2.xex runs without issues.| Executable | Description |
|---|---|
| default.xex | No debug menu available, equivalent of retail xex, no debug prints or anything. |
| Forza2.xex | Debug menu enabled with a stable frame rate, can also skip start intros. |
| Forza2_DBG.xex | Debug menu enabled; designed for debugging purposes, very unstable frame rate / extra long loading times. |
| Forza2_PRF.xex | Debug menu enabled; optimized for profiling, pretty stable frame rate, experience frame drops now and then. |
Controller Shortcuts and Tips
| Shortcut | Action / Description |
|---|---|
| RS (Right Stick) | Opens the debug menu. |
| Back button (while in debug menu) | Adds the menu or option you are hovering over to favorites in the debug menu. |
| Left Stick (LS) + X | Toggles debug camera on/off. |
| Left Stick (LS) + Y | Change camera to next car. |
| Left Stick (LS) + B | Pause / unpause physics. |
| Hold LS, push up + Y | Changes time to 16:00. |
| LB + Dpad up | Buy all cars. |
| LB + Dpad down | Add a lot of XP. |
| LB + Dpad right | Set money to 30,000,000. |
| LB + Dpad left | ????? |
Free Camera Controls
| Control | Action / Description |
|---|---|
| RS | Adjust yaw / pitch of camera (Left/Right & Forward/Backward). |
| LS | Move camera X/Z axis (Forward/Back). |
| LT/RT | Move camera on Y axis (Up/Down). |
| Dpad Left/Right | Adjust roll of camera. |
| Dpad Up/Down | Adjust FOV of camera. |
| Left Stick (LS) + LB | Save camera position. |
| Left Stick (LS) + RB | Load camera position. |
| A | Increase camera velocity/speed. |
NOTE: This build performs significantly better on a 1GB XDK. While it can and will run on a 512MB XDK, you will encounter noticeably more texture issues and reduced overall performance..
Screenshots
Acknowledgments
A big thank you to Heavy Smoker for recovering this build off one of his XDK's and being kind enough to share it with everyone! Thanks to Chr0m3 x MoDz for helping with data recovery, fixing the build and getting it to run and writing this wiki page.