|
| Gargoyles (Jun 5, 1995 prototype)
|
| Build date |
Jun 5, 1995
|
| Dump status |
Released
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| Released by |
Chris Shrigley
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| File release date |
December 25, 2012
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| Origin
|
Compiled ROM file
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| Game
|
Gargoyles
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| System |
Sega Mega Drive
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| Genre |
Platformer
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| Final build |
US Oct 3, 1995
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| Release date |
US 1995
|
|
A prototype of Gargoyles for the Sega Genesis.
Notes
- Predates the first available final by roughly four months.
- Released alongside source code by the developer, Chris Shrigley.
- Found inside a zip archive (TMP\B4HO_MOD.ZIP) that contained an old source code snapshot. The rom was built from the .OBJ files by using the following command: psylink /c /i /m /p @GARGOYLE.LNK,OUT.BIN,OUT.SYM,OUT.MAP.
- Poll_PsyQ was enabled for this build, which makes the game expect the PSY-Q debugger to be connected. The rom was patched by replacing the bytes A0 00 at each call to the debugger with a NOP instruction.
- Different main menu background.
- Boots into a level select.
- Level 3 (Rooftops) seems to be the only level that is fully playable. Selecting the rest will load Evil Awakens with no enemies present.
- A test level is also included.
Screenshots
See also