Genma Onimusha (Dec 5, 2001 prototype)
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A prototype/prerelease build of Genma Onimusha for the Xbox from 2001-12-05 (a single day before the retail version's timestamp! Wow!).
Debug Features
There is a debug pause / freeze frame feature available. This is also available in the Nov 9, 2001 prototype.
- To activate, hold White, then hold R Trigger. Keep holding R Trigger, release White, then let go of the trigger
- While frozen, using Start can open and close the pause menu. Upon closing the menu, the game will advance a frame
- Press White again to deactivate
Notes
Minor differences comparing the extracted files:
- serial_no.bin:
Proto: GENMAONIMUSHA 2001-12-06 10:00S/N-006-033 CAPCOM.CO.LTD for XBOX
Final: GENMAONIMUSHA 2001-11-09 20:00S/N-100-000 CAPCOM.CO.LTD for XBOX
- image/etc/serial_no.bin:
Proto: GENMAONIMUSHA 2001-12-06 10:00S/N-006-033 CAPCOM.CO.LTD for XBOX
Final: GENMAONIMUSHA 2001-11-09 20:00S/N-004-000 CAPCOM.CO.LTD for XBOX
- Has a folder named _amc with the files cd_image.fst and gdfs.bin
- Missing a few English .bik movies in the folder image/movie: links04e, links09e, linksu00e, linksu0be
- XBE information:
- Title: GENMA ONIMUSHA
- Title ID: CC-001
- Executable Name: default.xbe
- Executable checksum (MD5): e94dabf230a781c01dae473341b774af
- Miscellaneous Notes:
- Game is emulatable: Yes (Xemu)
Origin
See also