|
| Gex 3: Deep Cover Gecko (Dec 30, 1998 prototype)
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| Build date |
Dec 30, 1998 14:48:20
|
| Dump status |
Released, redump needed
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| Dumped by |
drx
|
| Released by |
drx
|
| Origin
|
CD-R
|
| Lot |
GameFan
|
| Labels |
Preview Gex 3 12/30/98
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| Dump method |
CloneCD (GSA-U10N, Lite-On)
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| Game
|
Gex 3: Deep Cover Gecko
|
| System |
PlayStation
|
| Genre |
Action
|
| Final build |
EU Feb 15, 1999 US Mar 5, 1999
|
| Release date |
US Mar 23, 1999 EU Apr 1999
|
|
A prototype of Gex 3: Deep Cover Gecko for the Sony PlayStation.
Notes
The Cutting Room Floor research
- The disc has been dumped with two separate dumpers with CloneCD, but generating the same output. The subchannel data is not accurate, however (but isn't used by this game).
- No title screen.
- A debug menu can be activated any time in game by pressing SELECT. You can access a level select, view game statistics, modify the camera settings, and more.
- You can utilize free movement by holding down the START button and navigating the map with the directional pad. Pressing START+Down disengages.
- There are unfinished stages as well as a handful of test stages.
- The following levels are included in this build (accessible from the N64 Levels section of the debug menu), but not the final PlayStation release of the game: fvilla1, jaws1, myth3, pirate88, push44, spider01, water15. fvilla1, jaws1, and water15 are not present in the final N64 release.
- A collection of dialog clips from the previous Gex game is included in this build - g3\sounds\voice\voicep.dat. It was removed before the final release.
Screenshots
Prototype room containing CLUE1, SNOW96 and MYTH2
Videos
Origin
Gex 3: Deep Cover Gecko prototypes