Gladius (May 24, 2003 prototype)
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A prototype of Gladius for the Xbox.
Notes
- Built three months before the final PAL build (the first available retail build).
- Different LucasArts opening FMV.
- Different loading screen.
- No Press Start on the title scren, the game just goes to the main menu.
- Versus is missing from the main menu.
- In this build on the options screen, "Rumble" is called "Vibration" and "Swing Meter" is called "Combo Meter".
- You can't select Valens on the Character Select screen. When Ursula is highlighted, it doesn't give a character background. Instead it just says "Ursula is considered the best choice".
- Subtitles aren't working even if enabled.
- Different text boxes during gameplay.
- There's an instant win button.
- XBE information:
- Internal Name:
- Maker ID and Product Number: \x00\x00-0
- Executable Name: default.xbe
- Executable checksum (MD5): dfede2f132508806b375c0d79d9be03d
- Miscellaneous Notes:
- Game is emulatable: Yes (Xemu) (as of September 12, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
Xbox - Gladius previewable build.bin | File | 2021-03-27 22:49:17 | 2.68 GB | 8a1e605b59f4ce991dd808b96631d40e8bb277db |
Xbox - Gladius previewable build.cue | File | 2021-03-27 22:42:50 | 98 bytes | 775a854db3611721347eda1b3995ec8a39deb2bc |
Xbox - Gladius previewable build.jpeg | File | 2021-04-09 22:14:51 | 1.65 MB | cb363f3c2e62b14c2d9b96391da41a21dc8a26b7 |
Acknowledgments
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: Xbox and Dreamcast (September 18, 2021)
- The Cutting Room Floor (TCRF)
- Internet Archive (IA)