Godzilla: Unleashed (Sep 19, 2007 prototype)

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Title Screen
Godzilla: Unleashed (Sep 19, 2007 prototype)
Build date Sep 19, 2007
Build name 09-19-07
Dump status Released
Dumped by Anonymous
Released by Hidden Palace
File release date December 25, 2022
Origin RVT-R
Lot Project Deluge
Labels Godzilla Unleashed 09-19-07
Dump method RVT-R Reader (CleanRip)
Game Godzilla: Unleashed
System Nintendo Wii
Genre Fighting
Final build JP N/A
EU Nov 22, 2007
US Oct 30, 2007
Release date JP Unreleased
EU Feb 22, 2008
US Dec 6, 2007
Download Godzilla: Unleashed (Sep 19, 2007 prototype) (info)
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A prototype of Godzilla: Unleashed for the Wii. This build is a near-final review build of the game.

Notes

  • Key differences
    • This build doesn't feature many differences that are noticeable on the surface, but there are a lot of size differences between files in this build and the final build of the game.
    • A build number can be seen by entering the code 787321. This prototype's build number is "12.0.240", compared to the final build's number, "12.0.267".
    • Mechagodzilla 2's training mode was not set up yet in this build of the game, so his training mission plays out like a regular versus match. Mechagodzilla 2 was one of the last three characters added to the game (along with Godzilla 90s and Godzilla 1954).
    • In the prototype, Godzilla 2000's theme plays when player 1 is playing as Godzilla 1954 or Godzilla 1990s. This seems to indicate that the lack of music when player 1 is playing as either of these characters in the final build is actually intentional and not a mistake/bug.
  • Other differences
    • Biollante's beam is shorter.
    • Kiryu can't use power surges.
    • CPU monsters are referred with P#s instead of COM.
    • When the AI is in "defensive mode" it will also block and parry attacks instead of only jumping away.
    • Some hit sfx are different.
    • The sound effect that plays when you lose a health cell isn't there.
    • Megalon's intro is slightly different.
    • Megalon's beam aims properly.
    • Mecha King Ghidorah has a different block animation.
    • If Mechagodzilla moves during its "Rocket Knees" attack, its upper body will spin.
    • Mechagodzilla can use power surges.
    • Mothra's "Cry for Peace" attack does not cost energy cells and does not cause dizzy effect.
    • Moguera's "Spark Shower" is the only B move that removes an energy cell and has different hit particles.
    • Moguera's missles are slower and have different hit particles. They can also track opponents.
    • Moguera can't power down to recharge.
    • Some of London's train cars have police siren particles.
    • Rodan's gust attack particles are smaller.
    • Rodan's AI will sometimes spam his "Fly Roll" attack.
    • Rodan's "Fly Roll" attack only hits once.
    • SpaceGodzilla's "Psychic Uppercut" doesn't work.
    • Power Surge crystals dont have all of their hit particles working yet.
    • Megaguirus' grab doesn't have its particles yet.
    • The transition from being unfrozen is a slow fade rather than instantly becoming normal.
    • Some grab attacks work differently than in vanilla GU in terms of damage, opponent position when thrown, etc.
    • Attacks can be cancelled by rushing.
    • Anguirus doesn't have shell protection.
    • Some of the monster's hurt hand/foot animations are slower/faster.
    • When Jet Jaguar is present, one of his sfx will play when hitting a guarded monster.
    • After defeating an opponent in story mode, the camera view will stay between you and the opponent until you leave their range.
    • Water and lava splash sfx are different.
    • Baragon has KC's theme.
  • Disc information:
    • Header Product Code: RGZE70
    • Header Version Number: 0
    • Header Title: Godzilla: Unleashed
    • Executable Name: /main.dol
    • Latest date in DOL: 5/17/2007 3:52:00 PM
    • Latest date in DOL (final build): 5/17/2007 15:52
    • Apploader date: 3/1/2007
    • Apploader date (final build): 3/1/2007 0:00
    • Errors (Data Blocks): 0
    • Errors (Unused Blocks): 0
  • Miscellaneous Notes:
    • Game is emulatable in Dolphin: Yes (as of December 25, 2022).
      • Issues: None.
    • Debug enabled: No

Screenshots

Origin

Files

Archive Contents:

File Type Date Size SHA-1
RGZE70-553.iso File 2022-11-25 23:35:55 4.38 GB 123526fa7f018a7d9210ade5a9a75fd019d82427
Godzilla Unleashed 09-19-07.JPG File 2022-11-25 22:53:08 2.78 MB 9019def7c08059055e3a72c20ed91b632976ff7c
RGZE70-553-dumpinfo.txt File 2022-11-25 22:52:58 178 bytes 2082255eb3cb75223ccb36b631cfb7196159b237
RGZE70-553.bca File 2022-11-25 22:52:58 64 bytes 18bd4bdb46069087103f7f6062c8835b5aea4873

Download File:

File Type Date Size Comment SHA-1
Godzilla - Unleashed (Sep 19, 2007 prototype).7z 7zip Archive 2022-12-25 10:28:13 4.14 GB Download file 331fc0061257d7a0136d6e7142c88291b348273a

Acknowledgments

A huge thanks to Nex for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!

See also