Guilty Gear X (May 1, 2000 prototype)
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An early prototype of Guilty Gear X for the Sega Dreamcast.
Notes
- 16 CDDA tracks instead of 38.
- Music is not present during the opening scene.
- The intro is not the same.
- The title menu is on a blue background and differs from that of the final version.
- "Normal" mode should be "Arcade" mode.
- In demo mode, by pressing "A", numbers and letters appear which could correspond to "Ranking".
- In the play mode selection menu, the "Recording" and the Homepage "do not yet exist.
- The option mode is incomplete. It only seems to work when you first get to the title menu.
- In the character selection menu, the "Count" icon is placed at the top left and not at the bottom left. A die option is present, the "SLE mode xxxxx". I don't know what it is. The 16 fighters are directly playable. An "R" replaces the "?" for the random choice of the character.
- There is no "Press Start" to bring in player number two.
- The "1 Pl" icon on the health bar is not there.
- Scoring is not implemented.
- By tapping the opponent, a score appears. Emblems also appear, more or less large, during hits.
Videos
Origin
See also
Original release article on Sega-Dreamcast-Info-Games-Preservation (Archive)