A debug prototype of Hot Wheels: World Race for the PC.
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Hot Wheels: World Race (May 12, 2003 prototype)
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Build date |
May 12, 2003 at 14:08:37
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Build name |
DEV (Debug)
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Dump status |
Released
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Dumped by |
Anonymous User, Ziimbiian
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Released by |
Glitchedblood, Niko, Ziimbiian
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File release date |
May 3, 2021
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Origin
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possibly a CD-R from Climax's offices
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Ownership |
Climax Brighton employees (2003-2020), Anonymous User (2019-2020), Ziimbiian, Niko and Glitchedblood (2020-Present)
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Game
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Hot Wheels: World Race
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System |
PC
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Final build |
N/A
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Release date |
October 29, 2003
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Notes
The Cutting Room Floor research
- Only works with Microsoft's .NET Framework. Select the hotwheelsD2 application to start it up. Tap the "P" key to access the menus.
- Uses the unused "Boy_Band.BOG" image for the title screen.
- There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.
- Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.
- There is no sound or music in this build, but information in the MUSIC XML file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.
- Options are limited to only one menu and that's Quick Race.
- All other executables have loads of BOG error messages and will not start up.
- The game's name in this build was originally had the full title Hot Wheels: Highway 35 - World Race, but the word Highway 35 in the game's name was removed before release. Other early builds have this name as well.
- Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.
- Final build date unknown at the moment.
- Despite being a PC build, it has PlayStation 2 buttons for some reason.
- There's a frame rate counter at the bottom of the screen.
- Stale tricks in this build are called “Tired”.
- Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.
- There are references to the cloud and space tracks, but they are only placeholders.
- At this point of development, Challenge Mode hasn’t been implemented in yet.
- To unlock the other vehicles, you must manually edit the pointers in the “car_info.xml” file to “false”.
- To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.
Images
Acknowledgments
- Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!