Hot Wheels: World Race (May 12, 2003 prototype)

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A debug prototype of Hot Wheels: World Race for the PC.

Title Screen
Hot Wheels: World Race (May 12, 2003 prototype)
Build date May 12, 2003 at 14:08:37
Build name DEV (Debug)
Dump status Released
Dumped by Anonymous UserZiimbiian
Released by GlitchedbloodNikoZiimbiian
File release date May 3, 2021
Origin possibly a CD-R from Climax's offices
Ownership Climax Brighton employees (2003-2020), Anonymous User (2019-2020), Ziimbiian, Niko and Glitchedblood (2020-Present)
Game Hot Wheels: World Race
System PC
Final build N/A
Release date October 29, 2003
Download Hot Wheels: World Race (May 12, 2003 prototype) (info)


The Cutting Room Floor research

  • Only works with Microsoft's .NET Framework. Select the hotwheelsD2 application to start it up. Tap the "P" key to access the menus.
  • Uses the unused "Boy_Band.BOG" image for the title screen.
  • There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.
  • Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.
  • There is no sound or music in this build, but information in the MUSIC XML file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.
  • Options are limited to only one menu and that's Quick Race.
  • All other executables have loads of BOG error messages and will not start up.
  • The game's name in this build was originally had the full title Hot Wheels: Highway 35 - World Race, but the word Highway 35 in the game's name was removed before release. Other early builds have this name as well.
  • Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.
  • Final build date unknown at the moment.
  • Despite being a PC build, it has PlayStation 2 buttons for some reason.
  • There's a frame rate counter at the bottom of the screen.
  • Stale tricks in this build are called “Tired”.
  • Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.
  • There are references to the cloud and space tracks, but they are only placeholders.
  • At this point of development, Challenge Mode hasn’t been implemented in yet.
  • To unlock the other vehicles, you must manually edit the pointers in the “car_info.xml” file to “false”.
  • To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.


Egyptian Dunes.png
Name Entry.png


  • Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!