I-Ninja (GBA prototype)
![]() | ||||||||||||||||||
I-Ninja (GBA prototype) | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download I-Ninja (GBA prototype) (info) |
Download I-Ninja (GBA prototype) from external mirror |
A prototype of I-Ninja for the GBA.
Notes
- At least the game can get to the menu in mgba 0.10.3.
Original Information on Internet Archive
A prototype of the unreleased GameBoy Advance version of I-Ninja.
This prototype is very far in development and contains much of the game, but is still unfinished and rough. It is a port of the game by the same name developed by Argonaut Software, this canceled port was developed by Coyote Developments and was supposed to be published by Namco.
Due to some troubles with the cart, the release originally came with a bad dump partially working (bad dump SHA1 hash : 4f4ddef6be75d766b5400fc953a0891cd283d074). After the release, some peoples told us it must be a bad dump and after a lot of try we managed to get a seemingly good dump (that just might have an overdump) where graphic glitchs and non working level were gone! The new working dump SHA1 hash is 431f9cd0c2b5976bd3362844369e6377dfda77a8.
Thanks to GamingLegend64 for providing this prototype for release, and Hard4Games for dumping and analyze/video covering of the prototype!