Killzone 2 (2008 Multiplayer Prototype)

From Hidden Palace
Jump to navigation Jump to search
Title Screen
Killzone 2 (2008 Multiplayer Prototype)
Build date Unknown (built on or after June 30, 2008)
Build name EP9000-BCET70001_00-GKILLZONE2000001
Dump status Released
Dumped by the cnh
Released by Jessica Brynley
File dump date March 19, 2024
File release date October 11, 2026
Origin PS3 development kit hard drive (DECR-1000A)
Dev kit DECR-1000A (Reference Tool)
Dump method PS3 Devkit HDD
Ownership Guerrilla Games (2008); 2008 - 2014
Game Killzone 2
System PlayStation 3
Genre First-person shooter
Final build JP Mar 11, 2009
EU Jan 9, 2009
US Jan 9, 2009
Release date US Feb 27, 2009
EU Feb 27, 2009
Download Killzone 2 (2008 Multiplayer Prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.
Note: Do not upload PlayStation 3 builds directly.

A prototype of Killzone 2 for the PlayStation 3.

Notes

  • The serial is BCET70001 (EU Region).
  • An early closed beta build of the Killzone 2 (Nov 5, 2008 EU Multiplayer prototype).
  • PARAM.SFO version is 01.00 (while the PSN build is 01.20). Build date is based on the newest timestamp in the executable.
  • The game had been deleted from the hdd, but was reassembled from 15 file-system fragments. 64 KB of the executable was overwritten on the disk and is lost.
  • The download contains two folders:
    • "original": the files as recovered, with no gameplay changes. EBOOT_recovered.self is the debug-signed executable with the 96 KB of foreign data (from another file on the disk) removed. It still has the 64 KB hole. EBOOT_recovered.elf is the same executable unwrapped.
    • "playable": a ready-to-run game folder (BCET70001) for RPCS3, with these changes:
      • EBOOT.BIN (unwrapped ELF): the lost Havok code was replaced with the same Havok 5.0.0 code from the Preview build.
  • Visible differences from the Nov 5, 2008 build: three controller schemes ("Type A/B/C" instead of "Standard 1-4" and "Alternate 1-2"), "CREATE NEW CLAN" instead of "CREATE CLAN", and leftover placeholder text ("Buddy!!!!", "col2 432") on the Join Friends screen.
  • Only three maps have art: MP_level_02, MP_level_05 and MP_level_07. There are no bots; the engine of this build does not support Botzone yet.
  • Classes are locked behind badges. The grenade model is the one from the pre-alpha, infinite ammo is shown as a dash as in the pre-alpha, the class icons are different, and the maps differ from both the Preview build and the final game.

How to run the playable version in RPCS3

  • Copy the BCET70001 folder into dev_hdd0/game/.
  • In the game's custom configuration, set I/O > Mouse handler to Null; otherwise the emulator itself crashes. Setting the SPU decoder to Recompiler (LLVM) is strongly recommended for speed.
  • The network can stay disconnected. Use WARZONE > LOCAL WARZONE (then PLAY > CREATE GAME), or WARZONE > QUICK MATCH. CONNECT tries the long-dead beta servers; COMMUNICATION, CLAN and STATISTICS probably need them too.

Screenshots

Acknowledgments

  • the cnh for dumping the Guerilla Games Devkit HDD.