Killzone 2 (Jul 2, 2008 prototype)
Jump to navigation
Jump to search
| Killzone 2 (Jul 2, 2008 prototype) | ||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| Download Killzone 2 (Jul 2, 2008 prototype) (info) |
| Download Killzone 2 (Jul 2, 2008 prototype) from external mirror |
A prototype/prerelease build of Killzone 2 for the PlayStation 3 from 2008-07-02 (about six months before the game was released).
Notes
The game requires that the console have an IP address in order to boot. Otherwise it will just sit at a black screen forever. If your PS3 Test is not connected to a network, set a fake IP address, mask, router, and DNS servers in the network configuration, and optionally choose to disable the network connection temporarily.
- The words "WORK IN PROGRESS - PRE-ALPHA CODE" are present at the top of the screen at all times during gameplay.
- Does not start at least in version 0.0.31-16206-77485747 Alpha of rpcs3. (UPDATE: In Order to work on RPCS3, Create FIle named "bootflag.dat" And put in dev_hdd0/data. Launches on Current version: 00.41-19511 (2026-06-24 08:04:25), Also enable "Write Color buffers" in Custom configuration)
Screenshots
-
Section Select
-
Gameplay
-
Gameplay
-
Gameplay
-
Gameplay
-
Gameplay
-
Gameplay
-
Gameplay
-
Gameplay
-
Gameplay
-
Gameplay
-
Gameplay
-
Gameplay
-
Gameplay
-
True Menu of The Game that was originally hidden.
-
Multiplayer Menu of the Build, Was originally hidden
Origin
-
Disc front