|
Kung Fu Chaos (May 15, 2002 prototype)
|
Build date |
May 15, 2002 18:56:50
|
Dump status |
Released
|
Dumped by |
cyo.the.vile
|
Released by |
cyo.the.vile
|
File release date |
November 5, 2021
|
Origin
|
XDK Hard Drive
|
Game
|
Kung Fu Chaos
|
System |
Xbox
|
Genre |
Party
|
Final build |
EU Jan 28, 2003 US Jan 28, 2003 JP N/A
|
Release date |
EU Apr 11, 2003 US Feb 24, 2003 JP May 29, 2003
|
|
A prototype of Kung Fu Chaos for the Microsoft Xbox.
Notes
- Appears to only run on a Xbox with 128MB of memory or on XEMU.
- Dated eight months before the first available final build.
- This is a demo that was built for E3 2002.
- The save icon is a placeholder.
- The Rating Pending logo appears when the game boots.
- The Just Add Monsters logo does not have "part of Argonaut Games PLC Group" at the bottom.
- Different title screen.
- The main menu is stylized differently.
- Most of the game modes are locked, the only playable modes are Battle Game and Ninja Challenge.
- The character select has a different design.
- The only unlocked battles are: Gigantic Crack, Big Trouble on Little Iceberg, Enter The Dino, and Fish of Fury.
- The only battle options that are able to be customized are First to Win and Combat Rule.
- Time remaining is not displayed for some reason.
- If you want to play another game mode, you have to reboot the build.
- The opening FMV for Ninja Challenge is not present, so a placeholder textbox is displayed instead.
- The only unlocked Ninja Challenges are: Gigantic Crack, Seal of Destiny, Big Trouble on Little Iceberg, Enter The Dino, Climbing Fish, Jumping Turtle, and Fish of Fury.
- The Get Ready text for Climbing Fish, Jumping Turtle is different.
- The progress bar for Ninja Challenges is stylized differently.
Screenshots
See Also
Original release thread on ObscureGamers.