LocoCycle (Aug 19, 2013 prototype)

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Title Screen
LocoCycle (Aug 19, 2013 prototype)
Build date Aug 19, 2013
Build name LocoCycleProfile-dotcem00
Dump status Released
Dumped by not over
Released by Gonzo
File dump date September 28, 2026
File release date September 28, 2026
Origin XDK HDD
Dev kit Xbox 360 S Development Kit
Game LocoCycle
System Xbox 360
Final build Dec 9, 2013
Release date February 14, 2014
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Note: Do not upload Xbox 360 builds directly.

A prototype of Lococycle for Xbox 360.

Notes

  • Predates the final build by almost 4 months
  • A game.lua has been included to activate cheat save, a leftover by the devs that give all levels completed, 500,000 XP, all bonuses and upgrades tutorials marked seen, and many achievements. This grants these to your savegame, so you only need to use it once. Start a level to activate it, you will get achievements right away.
  • This build uses 256MB Extra Title Memory requiring a 1gb XDK
  • This build takes a very long time to load
  • This build has multiple launch arguements with the SDK command xbreboot xe:\<PATH_TO_GAME>\LocoCycleProfile-dotcem00.xex <ARGUEMENT>, they are:
Argument Description
-language Language override
-overrideroot Override the root content path
-contentdir Content directory
-dependenciespc Dependency list for PC data
-dependenciesx360 Dependency list for 360 data
-gameID Game or profile ID; sits right before -level in the table
-level Launch a specified level
-forcesimpleshaders Forces simplified shaders
-waitfordebugger Pauses at startup until a debugger attaches


Controller Bind Description
RB + D-pad Down Open the debug menu, or restore the UI if it was killed
RB + D-pad Up Toggle the debug camera
RB + D-pad Right Kill all enemies
RB + Back Skip the current flowchart node
RB + D-pad Left Publishes DEBUG_PUBLISH_EVENT

Screenshots

Origin