Made Man (Mar 11, 2005 prototype)
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A prototype of Made Man for the Xbox.
Notes
- Early prototype of the unreleased Xbox port back when it was still titled "Interview with a Made Man" and developed internally by Acclaim.
- The game was originally under development at Acclaim. Following the closure of Acclaim, the employees from the Manchester studio reformed as SilverBack Studios and continued to work on the game. The Xbox 360, Xbox, and GameCube ports of the game were cancelled and only the PC and PlayStation 2 ports would be released almost two years after this build.
- Requires debug Xbox BIOS and SDK installed on the hard drive.
- Pressing start at the title screen brings up a level select.
- Graphical glitches in Xemu
- A DebugLog.wri file is written to when running the game
- Pressing BACK will switch to different camera modes including a free camera
- The game will crash at random points
- The test map contains various rooms with different objects such as furniture, shapes, faces of people, and giant teapots
- A map lableled "Research" contains a room with platforms of various heights, and a room that looks like an office.
- Cutscenes are temporary and very different from the final version.
- Voice acting is completely different
- XBE information:
- Internal Name: Made Man Abort
- Maker ID and Product Number: AC-38
- Executable Name: MADEMANA.XBE
- Executable checksum (MD5): d6be3299cb95dd296605567f07e98c6f
- Miscellaneous Notes:
- Game is emulatable: No (as of September 12, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
Xbox - Interview with a Made Man from debug.bin | File | 2020-08-08 01:30:44 | 731.06 MB | aa384e42e7ad338958e650ba29d5ac2c76839e43 |
Xbox - Interview with a Made Man from debug.cue | File | 2020-08-08 01:30:45 | 109 bytes | 3d285b39811da53db1b6ff8b9761cb1545ae174c |
Xbox - Interview with a Made Man from debug.jpeg | File | 2021-04-09 22:17:09 | 2.07 MB | abe7c5f0ca598739c668701d89b16fe48ff40f76 |
Acknowledgments
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: Xbox and Dreamcast (September 18, 2021)
- The Cutting Room Floor (TCRF)
- Internet Archive (IA)