Mario Kart: Double Dash!! (July 5th, 2004 debug build)

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Title Screen
Mario Kart: Double Dash!! (July 5th, 2004 debug build)
Build date July 5th, 2004 13:04:10
Dump status Released
Dumped by Anonymous
Released by Forest of Illusion
File release date May 13, 2022
Origin NR disc
Label MarioKartDD USA 2004.7.5 No. 04629
Game Mario Kart: Double Dash!!
System Nintendo GameCube
Genre Racing
Final build EU October 3rd, 2003 00:41:20
US October 6th, 2003 18:03:54
JP October 9th, 2003 18:35:51
Release date JP November 7, 2003
EU November 14, 2003
US November 17, 2003
AU November 19, 2003
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A debug-enabled build of Mario Kart: Double Dash!!, built roughly 7 months after the game's release and nearly 8 months after the Japanese retail version was completed. The build's purpose is unknown, though a sticker on the NR disc notes that this belonged to Nintendo Research & Engineering Division (RED).

Notes

Debug Features

The Cutting Room Floor research
  • Holding D-Pad Left, Up or Right on the Nintendo logo triggers one of three Lakitu animations.
  • Pressing Z + Start/Pause on the title screen or any subsequent menus brings up a debug menu that lets you access various game modes and menus.
    • Race contains various game modes; Time Trials, Grand Prix, Versus and Battle Mode.
    • Test freely lets the player go to any menu, display dialog boxes, show the Award Ceremony or skip to the Ending. The option to display the opening cutscene does not work.
    • Record toggles various unlockables and earned cups.
  • Holding Z + X or Z + Y before the start of a race forces 2 laps or 1 lap respectively.
  • Pressing Z + D-Pad Down during a race displays a frame counter on the bottom of the screen. 60 frames equals to 1 second.
  • Pressing Z + R on a controller plugged into port 2 toggles debug pages and a process bar on the bottom of the screen. The debug pages are as follows:
    • USR PAGE displays detailed information during a race, including - but not limited to - player type, coordinates and item box chances. Use the C-Stick Left/Right to toggle between pages. Everything after page 3 is empty.
    • PROC TIME lets the player measure CPU usage. Press C-Stick Down to start, stop or clear measured data.
    • MEMORY MAP shows parts of memory in detail. Pressing A brings up more detailed information in HEAP SPEC.
  • Pressing Y on the LAN Mode connection screen displays detailed network information.
  • Pressing L + D-Pad Down disables the game's music.
  • The exception handler is enabled by default, and will show up after a fatal game crash.

A handful of unique debug features are also present, but otherwise go unused. See The Cutting Room Floor for details.

Misc

  • The original disc file name is referenced in the game title: 43 2004.07.05 MarioKartUM.gcm.
  • Only a handful of files were changed between the North American retail release and this debug build.
    • An extra file is present for resolving addresses into function names debugInfoM.MAP.
    • The item box chance lists are identical to the Japanese retail version despite this being a North American build.

Gallery

See also