Mini in Venice (Aug 25, 2005 prototype)
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A very early prototype of the unreleased Mini in Venice for PC.
Notes
The Cutting Room Floor research
- Comes with a copy of the game's source code.
- Runs on MissionEngine, which wasn't used in any Data Design Interactive game that released.
- A game file had to be modified in order to get the level to load. The file in question was Data\Landscape\Venice\Venice.lws, which would cause a crash due to a missing trigger with Seagull_flyaway. The original unmodified file is included as Venice.lws.orig.
- All asserts need to be set as ignore always in order to get in-game.
- The build may stop responding while trying to load the level. This is normal, as it takes time to generate the files for the cache folder.
- The title screen and main menu use assets from Myth Makers: Trixie in Toyland as placeholders.
- When you get to the screen about collecting objects, press shift to get in-game.
- The game will end up crashing whenever a pizza box is collected due to a "string out of range" error.
- Contains unused assets leftover from the unreleased DDI Zool game inside of ArtData and Data\FrontEnd\Trixie\MemCard.
Screenshots