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Dump status Released
Dumped by Tom Hulett
Released by Unseen64
Origin ROM
Ownership Tom Hulett (Present)
Game Mythri
System Game Boy Color
Genre Role Playing
Release date Unreleased
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A collection of art, music, and prototype builds of the canceled Mythri for the Game Boy Color and Game Boy Advance.



  • ART - Various art assets from GBC development
  • CHARACTER ART - original key art of several characters
  • PROMO ART - Several cool sketches, including some SD skits planned for our website
  • SKETCHES - Concept sketches for spell effects, along with the end result
  • BUILDS - Game ROMs you can play
  • - our publisher demo, vertical slice
  • For some reason this will only play on the no$gmb emulator, which doesn’t work on recent versions of Windows. We can’t seem to figure out why (the cartridge I have still plays on any GBC or GBA, so this is odd) (Fixed: You can find a fixed build of the GBC version running on all hardwares and emulators File:Mythri (Unl) (Wabbajack Modern Emulators Fix 1.0).zip)
  • If you get it running, you can press “B” on the title screen to cycle through the entire soundtrack - proving it works on-device!
  • Mythri.gba - our GBA demo
  • BATTLE BACKGROUNDS - Our in-game art for the backgrounds shown in battle mode, one for each environment.
  • CHARACTER SPRITES - different collections of our in game sprites for map scenes.
  • BATTLE ANIMS - Sprite sheets for our characters in battle mode
  • HOW TO - Demonstration of our technique to get 6 colors instead of 3 onto GBC sprites: we cheated. Every character was actually 2 different sprites set on top of each other: One for black, white, and skintone, the other for character-specific colors.
  • Originally we’d wanted to have the full party walk in a line, but the GBC can only display 10 sprites on a horizontal line. Meaning with our trick, only 1 character could appear next to the full party, making towns impossible. That’s how we settled on only displaying the lead character alone.
  • MANGA STILLS - Our huge detailed story illustrations. Includes Full screen, half screen, and dialogue portrait. This is pretty much all of them covering the whole game.
  • These are all based on drawings by Carolyn Carter and colored pixel-by-pixel by a variety of people, including Steve Robinson who did most of that insane sunset.
  • MAPS - A variety of area maps (unfortunately we only made full-area images of this handful of sections. The rest only exist as editor files)
  • SCREENSHOTS - The screenshots we gave to publishers along with our demo
  • A sampling of music. You can actually hear the full soundtrack here: or here:
  • xtra GBA VERSION
  • Includes new key art, GBA demo screenshots, and graphic comparisons with original version. Also includes a press release.
  • SKETCHES - various sketches created for GBA version, drawn by Carolyn Carter, Carsten Bradley, and Hethe Srodawa