NASCAR Racing 5 (Dec 10, 2003 prototype)

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NASCAR Racing 5 (Dec 10, 2003 prototype)
Build date Dec 10, 2003 17:40:10
Dump status Released
Dumped by Risk
Released by Dink
File release date August 6, 2020
Origin Xbox Dev Kit
Game NASCAR Racing 5
System Xbox
Genre Racing
Release date Unreleased
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An early prototype of the unreleased NASCAR Racing 5 for the Microsoft Xbox.

Notes

  • Found on a Xbox Debug Kit that was used by Papyrus Design Group shortly before it closed down.
  • Requires either a debug kit or a modded xbox with 128MB of RAM and a bios that supports the extra memory in order to get in-game.
  • Racex.xbe works fine with the files while gplx.xbe is a debugging executable that does not work properly.
  • While both executables were compiled in late 2003, most of the game files are actually from late 2001-mid 2002.
  • Appears to be built off of NASCAR Racing 4 and Grand Prix Legends.
  • This build appears to have been made early in the porting process, as there is a cursor that can be controlled by the thumbsticks.
  • There are seven playable tracks: Kyalami, Monaco, Monza, Mosport, Nürburgring, Spa-Francorchamps, and Zandvoort.
  • The tracks themselves seem to be very stripped down and basic, which makes sense considering that this is likely a tech demo.
  • Collision detection appears to be unstable. The build may crash if the car collides with certain barriers.

Screenshots

See also

Original thread on ObscureGamers.com.