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| NASCAR Racing 5 (Dec 10, 2003 prototype)
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| Build date |
Dec 10, 2003 17:40:10
|
| Dump status |
Released
|
| Dumped by |
Risk
|
| Released by |
Dink
|
| File release date |
August 6, 2020
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| Origin
|
Xbox Dev Kit
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| Game
|
NASCAR Racing 5
|
| System |
Xbox
|
| Genre |
Racing
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| Release date |
Unreleased
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|
An early prototype of the unreleased NASCAR Racing 5 for the Microsoft Xbox.
Notes
- Found on a Xbox Debug Kit that was used by Papyrus Design Group shortly before it closed down.
- Requires either a debug kit or a modded xbox with 128MB of RAM and a bios that supports the extra memory in order to get in-game.
- Racex.xbe works fine with the files while gplx.xbe is a debugging executable that does not work properly.
- While both executables were compiled in late 2003, most of the game files are actually from late 2001-mid 2002.
- Appears to be built off of NASCAR Racing 4 and Grand Prix Legends.
- This build appears to have been made early in the porting process, as there is a cursor that can be controlled by the thumbsticks.
- There are seven playable tracks: Kyalami, Monaco, Monza, Mosport, Nürburgring, Spa-Francorchamps, and Zandvoort.
- The tracks themselves seem to be very stripped down and basic, which makes sense considering that this is likely a tech demo.
- Collision detection appears to be unstable. The build may crash if the car collides with certain barriers.
Screenshots
Videos
See also
Original thread on ObscureGamers.com.
NASCAR Racing 5 prototypes