Nickelodeon Party Blast (Jan 11, 2002 prototype)
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Nickelodeon Party Blast (Jan 11, 2002 prototype) | ||||||||||||||||||||||||||||
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Download Nickelodeon Party Blast (Jan 11, 2002 prototype) (info) |
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An early build of Nickelodeon Party Blast from January 11th, 2002.
Notes
The Cutting Room Floor research
- The previous upload of this prototype contained lots of fragged files as it was a WIP recovery. The current upload (8/1/2024) has most of these files recovered with the exception of template_sky2d.elf.
- This build was originally deleted on the hard drive it came from and many files had to be manually defragmented.
- Appears to be unplayable, as the game crashes before any level is able to be played. The Pipes level makes it in-game, but it still crashes as soon as the countdown is over.
- Despite crashing, all of the levels are able to be viewed in the model viewer with nGames_R.exe. Add the filenames and file path of the level to data\viewer\FileList.txt
- Boots into a debug level select by default. Removing menu.cfg will allow the player to go to the main menu.
- The build expects a USB controller to be connected.
- There is no title screen. The game jumps to the main menu after the opening logos.
- The main menu is very basic.
- The HUD has a different design.
Screenshots
See also