Podcasts/Episode 7 - The year of Spore

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Bo and drx are joined by Biolaser to discuss Hidden Palace’s 2026 release of the Feb 19, 2008 prototype of Spore. Biolaser is part of the game’s modding scene, which has used the information from the prototype to supercharge its development efforts.

In the episode:

  • Biolaser gives a primer on Spore, its development, and what was left out of the retail release.
  • drx describes his work to release the prototype and finding the Spore fan community.
  • Biolaser, drx, and Bo discuss how EA’s stance toward Spore reverse engineering and modding has helped maintain interest in the game. The group is enthusiastic about EA’s recent release of Command & Conquer source code, and hope that Spore and games from other publishers benefit from the same treatment.

You’ll hear from Biolaser how significant something as simple symbol list can boost interest in a publisher’s back catalog. Game companies don’t necessarily have to dedicate lots of time or resources to garner goodwill; just releasing copies of press discs will buy a lot.

You can go to the SPORE Official Discord from EA and the SPORE Modding Community Discord to chat with experts on and enthusiasts for Spore.

Hidden Palace Podcast, episode 7: The year of Spore by Hidden Palace Podcast

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