Post Mortem (Chase Prototype 'B')

From Hidden Palace
Jump to navigation Jump to search
Title Screen
Post Mortem (Chase Prototype 'B')
Build date 2011
Build name Chase Prototype
Dumped by atomic
Released by atomic
File release date June 7, 2024
Origin Dev Kit HDD
Dump method HDDRawCopy, R-Studio
Game Post Mortem
System PlayStation 3
Genre Adventure
Release date Unreleased
Download Post Mortem (Chase Prototype 'B') (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.
Download Post Mortem (Chase Prototype 'B') from external mirror

A prototype of Post Mortem for Playstation 3.

Notes

Files with differences:

EBOOT.BIN
audio\shopscene\a_chase_audio_bank.bnk
audio\shopscene\a_chase_audio_bank.txt
audio\shopscene\soundbanksinfo.xml
behavior\animations\andrew_cs_chase_alley_startunhurt_to_alley01.hkt
behavior\animations\andrew_cs_piperoof01_highpipe01_assertive.hkt
behavior\animations\andrew_cs_piperoof01_highpipe01_cautious.hkt
behavior\animations\andrew_cs_piperoof01_highpipe01_neutral.hkt
behavior\animations\andrew_cs_piperoof01_lowpipe01_assertive.hkt
behavior\animations\andrew_cs_piperoof01_lowpipe01_cautious.hkt
behavior\animations\andrew_cs_piperoof01_lowpipe01_neutral.hkt
behavior\animations\andrew_lc_chase_gen_idle_neutral.hkt
behavior\behaviors\andrew_fight.hkt
behavior\behaviors\hassan_chase.hkt
behavior\behaviors\hassan_fight.hkt
behavior\cameras\animations\chase_alley_startunhurt_to_alley01_cam.hkt
behavior\cameras\animations\chase_lastroof_assertive_cam.hkt
behavior\cameras\animations\piperoof01_highpipe01_assertive_cam.hkt
behavior\cameras\animations\piperoof01_highpipe01_cautious_cam.hkt
behavior\cameras\animations\piperoof01_highpipe01_neutral_cam.hkt
behavior\cameras\animations\piperoof01_lowpipe01_assertive_cam.hkt
behavior\cameras\animations\piperoof01_lowpipe01_cautious_cam.hkt
behavior\cameras\animations\piperoof01_lowpipe01_neutral_cam.hkt
behavior\characterassets\hassanproxy_bp.hkt
behavior\characters\hassan_chase.hkt
behavior\fight.hkt
behavior\triggers\andrew_cs_chase_alley_01_dumpster_corner_neutral.evt
behavior\triggers\andrew_cs_chase_bal_right_assertive.evt
behavior\triggers\andrew_cs_chase_captured_tackle_player.evt
behavior\triggers\andrew_cs_fight_close_enemypunchhead_player.evt
behavior\triggers\andrew_cs_fight_close_playerblockhigh_player.evt
behavior\triggers\assetpack.txt
debug\debugdump.txt
debug\debugvaluestomonitor.txt
debug\scenestatesave.xml
gamelogic\chase_crops.xml
gamelogic\chase.xml
gamelogic\fight.xml
sets\chasescene_col.hkt
sets\chasescene_locators.hkt
sets\chasescene_triggers.hkt
smg007.mak

Files unique to this build:

havokmemdump_mon_may__3_18_18_19_2010.txt
havokmemdump_mon_may__3_18_19_24_2010.txt
havokmemdump_mon_may__3_18_19_30_2010.txt
havokmemdump_mon_may__3_18_19_43_2010.txt
havokmemdump_mon_may__3_18_21_28_2010.txt
sets\fightscene_door.hkt
sets\fightscene_poker.hkt
sets\fightscene_vase.hkt
sets\untitled.hkt

Files unique to Tera Release 1.0 build:

behavior\triggers\andrew_cs_chase_alley_01_wall01_neutral.evt
debug\debugbreakpoints.txt
debug\storylog.txt