Post Mortem (Chase Prototype 'B')
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Post Mortem (Chase Prototype 'B') | ||||||||||||||||||||||
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Download Post Mortem (Chase Prototype 'B') (info) |
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A prototype of Post Mortem for Playstation 3.
Notes
- Dumped from DECR-1000A HDD using R-Studio (full HDD image is here: https://archive.org/details/supermassive-decr-1000-a-hdd-decrypted).
- Kit's time/date was incorrectly set, file timestamps seem earlier than they should be - about one year off
- Has files that differ slightly from the version released in Obscure Gamers Tera Release 1.0: Post Mortem (Apr 30, 2011 Chase Prototype UX0000-BCES87654_00-PMP3REVIEW000001).pkg
Files with differences:
EBOOT.BIN audio\shopscene\a_chase_audio_bank.bnk audio\shopscene\a_chase_audio_bank.txt audio\shopscene\soundbanksinfo.xml behavior\animations\andrew_cs_chase_alley_startunhurt_to_alley01.hkt behavior\animations\andrew_cs_piperoof01_highpipe01_assertive.hkt behavior\animations\andrew_cs_piperoof01_highpipe01_cautious.hkt behavior\animations\andrew_cs_piperoof01_highpipe01_neutral.hkt behavior\animations\andrew_cs_piperoof01_lowpipe01_assertive.hkt behavior\animations\andrew_cs_piperoof01_lowpipe01_cautious.hkt behavior\animations\andrew_cs_piperoof01_lowpipe01_neutral.hkt behavior\animations\andrew_lc_chase_gen_idle_neutral.hkt behavior\behaviors\andrew_fight.hkt behavior\behaviors\hassan_chase.hkt behavior\behaviors\hassan_fight.hkt behavior\cameras\animations\chase_alley_startunhurt_to_alley01_cam.hkt behavior\cameras\animations\chase_lastroof_assertive_cam.hkt behavior\cameras\animations\piperoof01_highpipe01_assertive_cam.hkt behavior\cameras\animations\piperoof01_highpipe01_cautious_cam.hkt behavior\cameras\animations\piperoof01_highpipe01_neutral_cam.hkt behavior\cameras\animations\piperoof01_lowpipe01_assertive_cam.hkt behavior\cameras\animations\piperoof01_lowpipe01_cautious_cam.hkt behavior\cameras\animations\piperoof01_lowpipe01_neutral_cam.hkt behavior\characterassets\hassanproxy_bp.hkt behavior\characters\hassan_chase.hkt behavior\fight.hkt behavior\triggers\andrew_cs_chase_alley_01_dumpster_corner_neutral.evt behavior\triggers\andrew_cs_chase_bal_right_assertive.evt behavior\triggers\andrew_cs_chase_captured_tackle_player.evt behavior\triggers\andrew_cs_fight_close_enemypunchhead_player.evt behavior\triggers\andrew_cs_fight_close_playerblockhigh_player.evt behavior\triggers\assetpack.txt debug\debugdump.txt debug\debugvaluestomonitor.txt debug\scenestatesave.xml gamelogic\chase_crops.xml gamelogic\chase.xml gamelogic\fight.xml sets\chasescene_col.hkt sets\chasescene_locators.hkt sets\chasescene_triggers.hkt smg007.mak
Files unique to this build:
havokmemdump_mon_may__3_18_18_19_2010.txt havokmemdump_mon_may__3_18_19_24_2010.txt havokmemdump_mon_may__3_18_19_30_2010.txt havokmemdump_mon_may__3_18_19_43_2010.txt havokmemdump_mon_may__3_18_21_28_2010.txt sets\fightscene_door.hkt sets\fightscene_poker.hkt sets\fightscene_vase.hkt sets\untitled.hkt
Files unique to Tera Release 1.0 build:
behavior\triggers\andrew_cs_chase_alley_01_wall01_neutral.evt debug\debugbreakpoints.txt debug\storylog.txt