|Prince of Persia: Warrior Within (Oct 25, 2004 prototype)
||Oct 25, 2004 16:03:58
||Released, redump needed
|File release date
||March 20, 2021
||Prince of Persia Warrior Within Review 10-25-04
||Memorex MRX-650LE v6 AM61 (CloneCD)
||Prince of Persia: Warrior Within
|| PlayStation 2
||Action-adventure, platform, hack and slash
||JP Unreleased |
EU Nov 6, 2004
US Nov 13, 2004
||JP Unreleased |
EU Nov 6, 2004
US Dec 2, 2004
A prototype of Prince of Persia: Warrior Within for the PlayStation 2.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
- The prince has a slightly different armor that seems to be an unfinished version of the one he has in the final/retail version of the game.
- The shorter cinematics like the sword upgrade, time power upgrade, game over, etc lack sound/music.
- In the balcony right after finishing the first encounter with the crow master, there is a single raider there instead of the ground floor of that room. In general, the enemy placements are slightly different in this version.
- When the prince enters some portals, the sand vortex texture seems to be missing when he exits it on the other side, in some other portals, the game seems to load the save point at the other side of the portal instead of directly teleporting the prince. In this case, the sand vortex texture is intact.
- When the prince returns to the arena where he encountered the crow master in the past, there are crows unlike in the final version where its empty.
- There some changes in the corridor that follows the above mentioned spot. The save fountain is placed differently and the traps are different as well.
- The life upgrade cutscenes have a slightly different particle effect.
- At the end of the southern passage (past) area, the bladedancer near the final lever is missing.
- The design of the door at the entrance of the corridor to the hourglass chamber is different.
- The spike-pillar traps at the entrance of the above mentioned corridor are missing.
- At the end of the same corridor, the door, the pull-switch that controls it, the ladder that help reach the switch are all missing.
- After obtaining the serpent sword, the prince has the choice to go to either the garden or the mechanical tower. In the final version, regardless of which he completes first, only one of the lock to the throne room opens and he gets the lion sword from Kaileena when he returns to the central hall. When he completes both, both the locks to the throne room are opened and the Dahaka cutscene plays when he returns to the central hall. In the prototype however, the lion sword sequence plays after the prince completes the mechanical tower regardless of if he has completed garden or not, and after completing the garden, the throne door is fully unlocked regardless of if he completed the mechanical tower or not. Hence it is possible to completely bypass the mechanical tower at this moment, although it leads to problems later in the playthrough where it becomes impossible to proceed without the abuse of some glitches. After returning from either towers, the textures of the lever at the central hall become messed up.
- The serpent sword weapon seems to kill raider in two hits when playing in easy mode unlike the final version where it takes 3 hits.
- The door at the entrance of the huge rotating machine in the path to the activation room is missing.
- At the part where the Dahaka chases the prince in the mechanical tower, there are some extra objects to break and a wall with a small gap which the prince can roll through.
- There are lot of places in the water maiden area where there are crows unlike the final version whereas the crow-master is missing.
- In the Dahaka chase sequence at the gardens, there are some extra barrels that needed to broken in order to progress.
- In the way to the garden activation room from the portal, the swing poles are differently designed.
- After the fight with the empress, instead of being instantly teleported to the beach, the prince has to first go through the trap corridor that is revealed by the broken statue at the throne room. The game fades at the end of the corridor and the following sequence at the beach is normal compared to the final game.
- The catacombs area has a different background music.
- At the thrall boss fight in the prison area, the boss has only about 75% of his HP at the start of the fight for some reason.
- Near the prison life upgrade, there is an extra keeper apart from the usual 3 executioners.
- The grill at the library life upgrade seems to have a different design.
- When entering the mechanical tower from the mystic caves, the step-stone is missing at the entrance and the wallrun section after is also differently designed.
- The weapon rack right before entering the final boss contains the 'Spentas' axe as opposed to 'Mainyu' sword. Not all the weapon racks in the game were tested but this is the only different one known as of writing this.
- The final boss either does not load or just freezes/crashes at the cutscene regardless of whether the prince has the water sword or the scorpion sword, making it impossible to complete the game as far as its known as of writing this. It is also worth mentioning at this point that it is very easy to accidentally sequence break this version without even knowing the cause at various points, which lead to softlocks. It is highly recommended to make a lot of both saves and savestates (if on PCSX2 emulator) while playing through this. The emulator seems to have some texture issues especially in the later half of the game.
| PS2 - Prince of Persia Warrior Within Review 10-25-04.iso
|| 2020-05-13 12:15:37
|| 2.22 GB
| PS2 - Prince of Persia Warrior Within Review 10-25-04.dvd
|| 2020-05-13 10:29:25
|| 59 bytes
| PS2 - Prince of Persia Warrior Within Review 10-25-04.jpeg
|| 2021-03-14 11:12:39
|| 987.9 KB
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!